Made quick chars use an index
This commit is contained in:
parent
d01bb415a4
commit
1161888660
50
main.go
50
main.go
@ -85,12 +85,12 @@ func main() {
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menuBar = ui.NewMenuBar(&theme)
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fileMenu := ui.NewMenu("_File", &theme)
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fileMenu := ui.NewMenu("File", 0, &theme)
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fileMenu.AddItems([]ui.Item{&ui.ItemEntry{Name: "_New File", Shortcut: "Ctrl+N", Callback: func() {
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fileMenu.AddItems([]ui.Item{&ui.ItemEntry{Name: "New File", Shortcut: "Ctrl+N", Callback: func() {
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textEdit := ui.NewTextEdit(&s, "", []byte{}, &theme) // No file path, no contents
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tabContainer.AddTab("noname", textEdit)
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}}, &ui.ItemEntry{Name: "_Open...", Shortcut: "Ctrl+O", Callback: func() {
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}}, &ui.ItemEntry{Name: "Open...", Shortcut: "Ctrl+O", Callback: func() {
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callback := func(filePaths []string) {
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for _, path := range filePaths {
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file, err := os.Open(path)
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@ -124,7 +124,7 @@ func main() {
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},
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)
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changeFocus(dialog)
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}}, &ui.ItemEntry{Name: "_Save", Shortcut: "Ctrl+S", Callback: func() {
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}}, &ui.ItemEntry{Name: "Save", Shortcut: "Ctrl+S", Callback: func() {
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if tabContainer.GetTabCount() > 0 {
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tab := tabContainer.GetTab(tabContainer.GetSelectedTabIdx())
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te := tab.Child.(*ui.TextEdit)
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@ -144,7 +144,7 @@ func main() {
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}
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changeFocus(tabContainer)
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}
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}}, &ui.ItemEntry{Name: "Save _As...", Callback: func() {
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}}, &ui.ItemEntry{Name: "Save As...", QuickChar: 5, Callback: func() {
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// TODO: implement a "Save as" dialog system, and show that when trying to save noname files
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callback := func(filePaths []string) {
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dialog = nil // Hide the file selector
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@ -163,7 +163,7 @@ func main() {
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},
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)
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changeFocus(dialog)
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}}, &ui.ItemSeparator{}, &ui.ItemEntry{Name: "_Close", Shortcut: "Ctrl+Q", Callback: func() {
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}}, &ui.ItemSeparator{}, &ui.ItemEntry{Name: "Close", Shortcut: "Ctrl+Q", Callback: func() {
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if tabContainer.GetTabCount() > 0 {
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tabContainer.RemoveTab(tabContainer.GetSelectedTabIdx())
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} else { // No tabs open; close the editor
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@ -172,35 +172,35 @@ func main() {
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}
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}}})
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panelMenu := ui.NewMenu("_Panel", &theme)
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panelMenu := ui.NewMenu("Panel", 0, &theme)
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panelMenu.AddItems([]ui.Item{&ui.ItemEntry{Name: "Focus Up", Shortcut: "Alt+Up", Callback: func() {
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panelMenu.AddItems([]ui.Item{&ui.ItemEntry{Name: "Focus Up", QuickChar: -1, Shortcut: "Alt+Up", Callback: func() {
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}}, &ui.ItemEntry{Name: "Focus Down", Shortcut: "Alt+Down", Callback: func() {
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}}, &ui.ItemEntry{Name: "Focus Down", QuickChar: -1, Shortcut: "Alt+Down", Callback: func() {
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}}, &ui.ItemEntry{Name: "Focus Left", Shortcut: "Alt+Left", Callback: func() {
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}}, &ui.ItemEntry{Name: "Focus Left", QuickChar: -1, Shortcut: "Alt+Left", Callback: func() {
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}}, &ui.ItemEntry{Name: "Focus Right", Shortcut: "Alt+Right", Callback: func() {
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}}, &ui.ItemEntry{Name: "Focus Right", QuickChar: -1, Shortcut: "Alt+Right", Callback: func() {
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}}, &ui.ItemSeparator{}, &ui.ItemEntry{Name: "Split _Top", Callback: func() {
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}}, &ui.ItemSeparator{}, &ui.ItemEntry{Name: "Split Top", QuickChar: 6, Callback: func() {
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}}, &ui.ItemEntry{Name: "Split _Bottom", Callback: func() {
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}}, &ui.ItemEntry{Name: "Split Bottom", QuickChar: 6, Callback: func() {
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}}, &ui.ItemEntry{Name: "Split _Left", Callback: func() {
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}}, &ui.ItemEntry{Name: "Split Left", QuickChar: 6, Callback: func() {
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}}, &ui.ItemEntry{Name: "Split _Right", Callback: func() {
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}}, &ui.ItemEntry{Name: "Split Right", QuickChar: 6, Callback: func() {
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}}, &ui.ItemSeparator{}, &ui.ItemEntry{Name: "_Move", Shortcut: "Ctrl+M", Callback: func() {
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}}, &ui.ItemSeparator{}, &ui.ItemEntry{Name: "Move", Shortcut: "Ctrl+M", Callback: func() {
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}}, &ui.ItemEntry{Name: "_Resize", Shortcut: "Ctrl+R", Callback: func() {
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}}, &ui.ItemEntry{Name: "Resize", Shortcut: "Ctrl+R", Callback: func() {
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}}, &ui.ItemEntry{Name: "_Float", Callback: func() {
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}}, &ui.ItemEntry{Name: "Float", Callback: func() {
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}}})
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editMenu := ui.NewMenu("_Edit", &theme)
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editMenu := ui.NewMenu("Edit", 0, &theme)
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editMenu.AddItems([]ui.Item{&ui.ItemEntry{Name: "_Cut", Shortcut: "Ctrl+X", Callback: func() {
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editMenu.AddItems([]ui.Item{&ui.ItemEntry{Name: "Cut", Shortcut: "Ctrl+X", Callback: func() {
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if tabContainer.GetTabCount() > 0 {
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tab := tabContainer.GetTab(tabContainer.GetSelectedTabIdx())
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te := tab.Child.(*ui.TextEdit)
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@ -212,7 +212,7 @@ func main() {
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}
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changeFocus(tabContainer)
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}
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}}, &ui.ItemEntry{Name: "_Copy", Shortcut: "Ctrl+C", Callback: func() {
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}}, &ui.ItemEntry{Name: "Copy", Shortcut: "Ctrl+C", Callback: func() {
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if tabContainer.GetTabCount() > 0 {
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tab := tabContainer.GetTab(tabContainer.GetSelectedTabIdx())
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te := tab.Child.(*ui.TextEdit)
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@ -222,7 +222,7 @@ func main() {
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}
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changeFocus(tabContainer)
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}
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}}, &ui.ItemEntry{Name: "_Paste", Shortcut: "Ctrl+V", Callback: func() {
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}}, &ui.ItemEntry{Name: "Paste", Shortcut: "Ctrl+V", Callback: func() {
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if tabContainer.GetTabCount() > 0 {
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tab := tabContainer.GetTab(tabContainer.GetSelectedTabIdx())
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te := tab.Child.(*ui.TextEdit)
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@ -235,13 +235,13 @@ func main() {
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changeFocus(tabContainer)
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}
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}}, &ui.ItemSeparator{}, &ui.ItemEntry{Name: "Select _All", Shortcut: "Ctrl+A", Callback: func() {
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}}, &ui.ItemSeparator{}, &ui.ItemEntry{Name: "Select All", QuickChar: 7, Shortcut: "Ctrl+A", Callback: func() {
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}}, &ui.ItemEntry{Name: "Select _Line", Callback: func() {
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}}, &ui.ItemEntry{Name: "Select Line", QuickChar: 7, Callback: func() {
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}}})
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searchMenu := ui.NewMenu("_Search", &theme)
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searchMenu := ui.NewMenu("Search", 0, &theme)
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searchMenu.AddItems([]ui.Item{&ui.ItemEntry{Name: "New", Callback: func() {
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s.Beep()
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@ -1,6 +1,10 @@
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package ui
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import "github.com/gdamore/tcell/v2"
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import (
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"unicode/utf8"
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"github.com/gdamore/tcell/v2"
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)
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// DrawRect renders a filled box at `x` and `y`, of size `width` and `height`.
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// Will not call `Show()`.
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@ -21,25 +25,26 @@ func DrawStr(s tcell.Screen, x, y int, str string, style tcell.Style) {
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}
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// DrawQuickCharStr renders a string very similar to how DrawStr works, but stylizes the
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// quick char (any rune after an underscore) with an underline. Returned is the number of
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// columns that were drawn to the screen. This is useful to know the length of the string
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// drawn, minus the underscore.
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func DrawQuickCharStr(s tcell.Screen, x, y int, str string, style tcell.Style) int {
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runes := []rune(str)
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col := 0
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for i := 0; i < len(runes); i++ {
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r := runes[i]
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if r == '_' && i+1 < len(runes) {
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i++
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sty := style.Underline(true)
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// quick char (the rune at `quickCharIdx`) with an underline. Returned is the number of
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// columns that were drawn to the screen.
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func DrawQuickCharStr(s tcell.Screen, x, y int, str string, quickCharIdx int, style tcell.Style) int {
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var col int
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var runeIdx int
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s.SetContent(x+col, y, runes[i], nil, sty)
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} else {
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s.SetContent(x+col, y, r, nil, style)
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bytes := []byte(str)
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for i := 0; i < len(bytes); runeIdx++ { // i is a byte index
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r, size := utf8.DecodeRune(bytes[i:])
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sty := style
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if runeIdx == quickCharIdx {
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sty = style.Underline(true)
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}
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s.SetContent(x+col, y, r, nil, sty)
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i += size
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col++
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}
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return col
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return col // TODO: use mattn/runewidth
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}
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// DrawRectOutline draws only the outline of a rectangle, using `ul`, `ur`, `bl`, and `br`
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40
ui/menu.go
40
ui/menu.go
@ -11,6 +11,8 @@ import (
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// Item is an interface implemented by ItemEntry and ItemMenu to be listed in Menus.
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type Item interface {
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GetName() string
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// Returns a character/rune index of the name of the item.
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GetQuickCharIdx() int
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// A Shortcut is a string of the modifiers+key name of the action that must be pressed
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// to trigger the shortcut. For example: "Ctrl+Alt+X". The order of the modifiers is
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// very important. Letters are case-sensitive. See the KeyEvent.Name() function of tcell
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@ -27,6 +29,10 @@ func (i *ItemSeparator) GetName() string {
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return ""
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}
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func (i *ItemSeparator) GetQuickCharIdx() int {
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return 0
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}
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func (i *ItemSeparator) GetShortcut() string {
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return ""
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}
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@ -34,6 +40,7 @@ func (i *ItemSeparator) GetShortcut() string {
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// ItemEntry is a listing in a Menu with a name and callback.
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type ItemEntry struct {
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Name string
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QuickChar int // Character/rune index of Name
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Shortcut string
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Callback func()
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}
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@ -43,6 +50,10 @@ func (i *ItemEntry) GetName() string {
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return i.Name
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}
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func (i *ItemEntry) GetQuickCharIdx() int {
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return i.QuickChar
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}
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func (i *ItemEntry) GetShortcut() string {
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return i.Shortcut
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}
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@ -52,6 +63,10 @@ func (m *Menu) GetName() string {
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return m.Name
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}
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func (m *Menu) GetQuickCharIdx() int {
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return m.QuickChar
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}
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func (m *Menu) GetShortcut() string {
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return ""
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}
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@ -143,16 +158,15 @@ func (b *MenuBar) Draw(s tcell.Screen) {
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DrawRect(s, b.x, b.y, b.width, 1, ' ', normalStyle)
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col := b.x + 1
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for i, item := range b.menus {
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str := fmt.Sprintf(" %s ", item.Name) // Surround the name in spaces
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sty := normalStyle
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if b.focused && b.selected == i {
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sty = b.Theme.GetOrDefault("MenuBarSelected") // Use special style for selected item
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}
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DrawQuickCharStr(s, col, b.y, str, sty)
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str := fmt.Sprintf(" %s ", item.Name)
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cols := DrawQuickCharStr(s, col, b.y, str, item.QuickChar+1, sty)
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col += len(str)
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col += cols
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}
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if b.menusVisible {
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@ -245,8 +259,8 @@ func (b *MenuBar) HandleEvent(event tcell.Event) bool {
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case tcell.KeyRune: // Search for the matching quick char in menu names
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if !b.menusVisible { // If the selected Menu is not open/visible
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for i, m := range b.menus {
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found, r := QuickCharInString(m.Name)
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if found && r == ev.Rune() {
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r := QuickCharInString(m.Name, m.QuickChar)
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if r != 0 && r == ev.Rune() {
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b.selected = i // Select menu at i
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b.ActivateMenuUnderCursor() // Show menu
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break
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@ -271,6 +285,7 @@ func (b *MenuBar) HandleEvent(event tcell.Event) bool {
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// A Menu contains one or more ItemEntry or ItemMenus.
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type Menu struct {
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Name string
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QuickChar int // Character/rune index of Name
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Items []Item
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x, y int
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@ -282,9 +297,10 @@ type Menu struct {
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}
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// New creates a new Menu. `items` can be `nil`.
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func NewMenu(name string, theme *Theme) *Menu {
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func NewMenu(name string, quickChar int, theme *Theme) *Menu {
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return &Menu{
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Name: name,
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QuickChar: quickChar,
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Items: make([]Item, 0, 6),
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Theme: theme,
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}
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@ -364,10 +380,10 @@ func (m *Menu) Draw(s tcell.Screen) {
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sty = defaultStyle
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}
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nameLen := DrawQuickCharStr(s, m.x+1, m.y+1+i, item.GetName(), sty)
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nameCols := DrawQuickCharStr(s, m.x+1, m.y+1+i, item.GetName(), item.GetQuickCharIdx(), sty)
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str := strings.Repeat(" ", m.width-2-nameLen) // Fill space after menu names to border
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DrawStr(s, m.x+1+nameLen, m.y+1+i, str, sty)
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str := strings.Repeat(" ", m.width-2-nameCols) // Fill space after menu names to border
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DrawStr(s, m.x+1+nameCols, m.y+1+i, str, sty)
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if shortcut := item.GetShortcut(); len(shortcut) > 0 { // If the item has a shortcut...
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str := " " + shortcut + " "
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@ -470,8 +486,8 @@ func (m *Menu) HandleEvent(event tcell.Event) bool {
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if m.selected == i {
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continue // Skip the item we're on
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}
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found, r := QuickCharInString(item.GetName())
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if found && r == ev.Rune() {
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r := QuickCharInString(item.GetName(), item.GetQuickCharIdx())
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if r != 0 && r == ev.Rune() {
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m.selected = i
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break
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}
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34
ui/util.go
34
ui/util.go
@ -1,23 +1,29 @@
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package ui
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import "unicode"
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import (
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"unicode"
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"unicode/utf8"
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)
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// QuickCharInString is used for finding the "quick char" in a string. A quick char
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// suffixes a '_' (underscore). So basically, this function returns any rune after
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// an underscore. The rune is always made lowercase. The bool returned is whether
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// the rune was found.
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func QuickCharInString(s string) (bool, rune) {
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runes := []rune(s)
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for i, r := range runes {
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if r == '_' {
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if i+1 < len(runes) {
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return true, unicode.ToLower(runes[i+1])
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} else {
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return false, ' '
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// QuickCharInString is used for finding the "quick char" in a string. The rune
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// is always made lowercase. A rune of value zero is returned if the index was
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// less than zero, or greater or equal to, the number of runes in s.
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func QuickCharInString(s string, idx int) rune {
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if idx < 0 {
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return 0
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}
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var runeIdx int
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bytes := []byte(s)
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for i := 0; i < len(bytes); runeIdx++ { // i is a byte index
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r, size := utf8.DecodeRune(bytes[i:])
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if runeIdx == idx {
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return unicode.ToLower(r)
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}
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i += size
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}
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return false, ' '
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return 0
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}
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// Max returns the larger integer.
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