PanelContainer: Floating Panels, but not quite?
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14
main.go
14
main.go
@@ -56,7 +56,10 @@ func showErrorDialog(title string, message string, callback func()) {
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}
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func getActiveTabContainer() *ui.TabContainer {
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return panelContainer.GetSelected().(*ui.TabContainer)
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if panelContainer.GetSelected() != nil {
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return panelContainer.GetSelected().(*ui.TabContainer)
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}
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return nil
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}
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// returns nil if no TextEdit is visible
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@@ -270,7 +273,7 @@ func main() {
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}}, &ui.ItemEntry{Name: "Save As...", QuickChar: 5, Callback: saveAs}, &ui.ItemSeparator{},
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&ui.ItemEntry{Name: "Close", Shortcut: "Ctrl+Q", Callback: func() {
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tabContainer := getActiveTabContainer()
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if tabContainer.GetTabCount() > 0 {
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if tabContainer != nil && tabContainer.GetTabCount() > 0 {
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tabContainer.RemoveTab(tabContainer.GetSelectedTabIdx())
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} else { // No tabs open; close the editor
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closing = true
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@@ -301,8 +304,11 @@ func main() {
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}}, &ui.ItemEntry{Name: "Resize", Shortcut: "Ctrl+R", Callback: func() {
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}}, &ui.ItemEntry{Name: "Float", Callback: func() {
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}}, &ui.ItemEntry{Name: "Toggle Floating", Callback: func() {
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panelContainer.FloatSelected()
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if !panelContainer.GetFloatingFocused() {
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panelContainer.SetFloatingFocused(true)
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}
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}}})
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editMenu := ui.NewMenu("Edit", 0, &theme)
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