PanelContainer: Floating Panels, but not quite?
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parent
95e4db4d3e
commit
c40be89564
12
main.go
12
main.go
@ -56,8 +56,11 @@ func showErrorDialog(title string, message string, callback func()) {
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}
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func getActiveTabContainer() *ui.TabContainer {
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if panelContainer.GetSelected() != nil {
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return panelContainer.GetSelected().(*ui.TabContainer)
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}
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return nil
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}
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// returns nil if no TextEdit is visible
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func getActiveTextEdit() *ui.TextEdit {
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@ -270,7 +273,7 @@ func main() {
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}}, &ui.ItemEntry{Name: "Save As...", QuickChar: 5, Callback: saveAs}, &ui.ItemSeparator{},
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&ui.ItemEntry{Name: "Close", Shortcut: "Ctrl+Q", Callback: func() {
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tabContainer := getActiveTabContainer()
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if tabContainer.GetTabCount() > 0 {
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if tabContainer != nil && tabContainer.GetTabCount() > 0 {
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tabContainer.RemoveTab(tabContainer.GetSelectedTabIdx())
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} else { // No tabs open; close the editor
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closing = true
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@ -301,8 +304,11 @@ func main() {
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}}, &ui.ItemEntry{Name: "Resize", Shortcut: "Ctrl+R", Callback: func() {
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}}, &ui.ItemEntry{Name: "Float", Callback: func() {
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}}, &ui.ItemEntry{Name: "Toggle Floating", Callback: func() {
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panelContainer.FloatSelected()
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if !panelContainer.GetFloatingFocused() {
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panelContainer.SetFloatingFocused(true)
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}
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}}})
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editMenu := ui.NewMenu("Edit", 0, &theme)
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@ -13,6 +13,8 @@ type PanelContainer struct {
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root *Panel
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floating []*Panel
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selected **Panel // Only Panels with PanelKindSingle
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lastNonFloatingSelected **Panel // Used only when focused on floating Panels
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floatingMode bool // True if 'selected' is part of a floating Panel
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focused bool
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theme *Theme
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}
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@ -44,12 +46,13 @@ func (c *PanelContainer) DeleteSelected() Component {
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panic("selected is not leaf")
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}
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// If selected is root, just make it empty
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// If selected is the root, just make it empty
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if *c.selected == c.root {
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return c.ClearSelected()
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} else {
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item := (**c.selected).Left
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p := (**c.selected).Parent
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if p != nil {
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if *c.selected == (*p).Left { // If we're deleting the parent's Left
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(*p).Left = (*p).Right
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(*p).Right = nil
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@ -58,10 +61,30 @@ func (c *PanelContainer) DeleteSelected() Component {
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}
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(*p).Kind = PanelKindSingle
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if c.focused {
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(*c.selected).SetFocused(false) // Unfocus item
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}
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c.selected = &p
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} else if c.floatingMode { // Deleting a floating Panel without a parent
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if c.focused {
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c.floating[0].SetFocused(false) // Unfocus Panel and item
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}
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c.floating[0] = nil
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copy(c.floating, c.floating[1:]) // Shift items to front
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c.floating = c.floating[:len(c.floating)-1] // Shrink slice's len by one
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if len(c.floating) <= 0 {
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c.SetFloatingFocused(false)
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} else {
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c.selected = &c.floating[0]
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}
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} else {
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panic("Panel does not have parent and is not floating")
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}
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(*c.selected).UpdateSplits()
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if c.focused {
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(*c.selected).SetFocused(c.focused)
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}
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return item
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}
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@ -80,6 +103,33 @@ func (c *PanelContainer) SwapNeighborsSelected() {
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}
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}
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// Turns the selected Panel into a split panel, moving its contents to its Left field,
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// and putting the given Panel at the Right field. `panel` cannot be nil.
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func (c *PanelContainer) splitSelectedWithPanel(kind SplitKind, panel *Panel) {
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(**c.selected).Left = &Panel{Parent: *c.selected, Left: (**c.selected).Left, Kind: PanelKindSingle}
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(**c.selected).Right = panel
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(**c.selected).Right.(*Panel).Parent = *c.selected
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// Update parent's split information
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(**c.selected).Kind = PanelKind(kind)
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if kind == SplitVertical {
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(**c.selected).SplitAt = (**c.selected).height / 2
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} else {
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(**c.selected).SplitAt = (**c.selected).width / 2
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}
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(*c.selected).UpdateSplits()
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// Change selected from parent to the previously selected Panel on the Left
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if c.focused {
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(*c.selected).SetFocused(false)
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}
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panel = (**c.selected).Left.(*Panel)
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c.selected = &panel
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if c.focused {
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(*c.selected).SetFocused(c.focused)
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}
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}
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// SplitSelected splits the selected Panel with the given Component `item`.
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// The type of split (vertical or horizontal) is determined with the `kind`.
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// If `item` is nil, the new Panel will be of kind empty.
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@ -88,25 +138,11 @@ func (c *PanelContainer) SplitSelected(kind SplitKind, item Component) {
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panic("selected is not leaf")
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}
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// It should be asserted that whatever is selected is either PanelKindEmpty or PanelKindSingle
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(**c.selected).Left = &Panel{Parent: *c.selected, Left: (**c.selected).Left, Kind: PanelKindSingle}
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if item == nil {
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(**c.selected).Right = &Panel{Parent: *c.selected, Kind: PanelKindEmpty}
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c.splitSelectedWithPanel(kind, &Panel{Parent: *c.selected, Kind: PanelKindEmpty})
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} else {
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(**c.selected).Right = &Panel{Parent: *c.selected, Left: item, Kind: PanelKindSingle}
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c.splitSelectedWithPanel(kind, &Panel{Parent: *c.selected, Left: item, Kind: PanelKindSingle})
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}
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(**c.selected).Kind = PanelKind(kind)
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if kind == SplitVertical {
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(**c.selected).SplitAt = (**c.selected).height / 2
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} else {
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(**c.selected).SplitAt = (**c.selected).width / 2
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}
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(*c.selected).UpdateSplits()
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(*c.selected).SetFocused(false)
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panel := (**c.selected).Left.(*Panel) // TODO: watch me... might be a bug lurking in a hidden copy here
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c.selected = &panel
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(*c.selected).SetFocused(c.focused)
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}
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func (c *PanelContainer) GetSelected() Component {
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@ -123,16 +159,102 @@ func (c *PanelContainer) SetSelected(item Component) {
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(*c.selected).UpdateSplits()
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}
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func (c *PanelContainer) FloatSelected() {
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func (c *PanelContainer) raiseFloating(idx int) {
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item := c.floating[idx]
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copy(c.floating[1:], c.floating[:idx]) // Shift all items before idx right
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c.floating[0] = item
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}
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func (c *PanelContainer) UnfloatSelected() {
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// GetFloatingFocused returns true if a floating window is selected or focused.
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func (c *PanelContainer) GetFloatingFocused() bool {
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return c.floatingMode
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}
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// SetFloatingFocused sets whether the floating Panels are focused. When true,
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// the current Panel will be unselected and the front floating Panel will become
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// the new selected if there any floating windows. If false, the same, but the
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// last selected non-floating Panel will become focused.
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//
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// The returned boolean is whether floating windows were able to be focused. If
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// there are no floating windows when trying to focus them, this will inevitably
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// return false, for example.
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func (c *PanelContainer) SetFloatingFocused(v bool) bool {
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if v {
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if len(c.floating) > 0 {
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if c.focused {
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(*c.selected).SetFocused(false) // Unfocus in-tree window
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}
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c.lastNonFloatingSelected = c.selected
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c.selected = &c.floating[0]
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if c.focused {
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(*c.selected).SetFocused(true)
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}
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c.floatingMode = true
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return true
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}
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} else {
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if c.focused {
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(*c.selected).SetFocused(false) // Unfocus floating window
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}
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c.selected = c.lastNonFloatingSelected
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if c.focused {
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(*c.selected).SetFocused(true) // Focus in-tree window
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}
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c.floatingMode = false
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}
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return false
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}
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// FloatSelected makes the selected Panel floating. This function does not focus
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// the newly floated Panel. To focus the floating panel, call SetFloatingFocused().
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func (c *PanelContainer) FloatSelected() {
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if !(*c.selected).IsLeaf() {
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panic("selected is not leaf")
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}
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if c.floatingMode {
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return
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}
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panel := *c.selected
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c.DeleteSelected()
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(*c.selected).UpdateSplits()
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panel.Parent = nil
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panel.UpdateSplits()
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c.floating = append(c.floating, panel)
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c.raiseFloating(len(c.floating)-1)
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}
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// UnfloatSelected moves any selected floating Panel to the normal tree that is
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// accessible in the standard focus mode. This function will cause focus to go to
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// the normal tree if there are no remaining floating windows after the operation.
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//
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// Like SetFloatingFocused(), the boolean returned is whether the PanelContainer
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// is focusing floating windows after the operation.
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func (c *PanelContainer) UnfloatSelected(kind SplitKind) bool {
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if !(*c.selected).IsLeaf() {
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panic("selected is not leaf")
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}
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if !c.floatingMode {
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return false
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}
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panel := *c.selected
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c.DeleteSelected()
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c.SetFloatingFocused(false)
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c.splitSelectedWithPanel(kind, panel)
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// Try to return to floating focus
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return c.SetFloatingFocused(true)
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}
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func (c *PanelContainer) Draw(s tcell.Screen) {
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c.root.Draw(s)
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for i := len(c.floating)-1; i >= 0; i-- {
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c.floating[i].Draw(s)
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}
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}
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func (c *PanelContainer) SetFocused(v bool) {
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