PanelContainer: Floating Panels, but not quite?

This commit is contained in:
Luke I. Wilson 2021-04-06 10:06:02 -05:00
parent 95e4db4d3e
commit c40be89564
2 changed files with 171 additions and 43 deletions

12
main.go
View File

@ -56,7 +56,10 @@ func showErrorDialog(title string, message string, callback func()) {
}
func getActiveTabContainer() *ui.TabContainer {
if panelContainer.GetSelected() != nil {
return panelContainer.GetSelected().(*ui.TabContainer)
}
return nil
}
// returns nil if no TextEdit is visible
@ -270,7 +273,7 @@ func main() {
}}, &ui.ItemEntry{Name: "Save As...", QuickChar: 5, Callback: saveAs}, &ui.ItemSeparator{},
&ui.ItemEntry{Name: "Close", Shortcut: "Ctrl+Q", Callback: func() {
tabContainer := getActiveTabContainer()
if tabContainer.GetTabCount() > 0 {
if tabContainer != nil && tabContainer.GetTabCount() > 0 {
tabContainer.RemoveTab(tabContainer.GetSelectedTabIdx())
} else { // No tabs open; close the editor
closing = true
@ -301,8 +304,11 @@ func main() {
}}, &ui.ItemEntry{Name: "Resize", Shortcut: "Ctrl+R", Callback: func() {
}}, &ui.ItemEntry{Name: "Float", Callback: func() {
}}, &ui.ItemEntry{Name: "Toggle Floating", Callback: func() {
panelContainer.FloatSelected()
if !panelContainer.GetFloatingFocused() {
panelContainer.SetFloatingFocused(true)
}
}}})
editMenu := ui.NewMenu("Edit", 0, &theme)

View File

@ -13,6 +13,8 @@ type PanelContainer struct {
root *Panel
floating []*Panel
selected **Panel // Only Panels with PanelKindSingle
lastNonFloatingSelected **Panel // Used only when focused on floating Panels
floatingMode bool // True if 'selected' is part of a floating Panel
focused bool
theme *Theme
}
@ -44,12 +46,13 @@ func (c *PanelContainer) DeleteSelected() Component {
panic("selected is not leaf")
}
// If selected is root, just make it empty
// If selected is the root, just make it empty
if *c.selected == c.root {
return c.ClearSelected()
} else {
item := (**c.selected).Left
p := (**c.selected).Parent
if p != nil {
if *c.selected == (*p).Left { // If we're deleting the parent's Left
(*p).Left = (*p).Right
(*p).Right = nil
@ -58,10 +61,30 @@ func (c *PanelContainer) DeleteSelected() Component {
}
(*p).Kind = PanelKindSingle
if c.focused {
(*c.selected).SetFocused(false) // Unfocus item
}
c.selected = &p
} else if c.floatingMode { // Deleting a floating Panel without a parent
if c.focused {
c.floating[0].SetFocused(false) // Unfocus Panel and item
}
c.floating[0] = nil
copy(c.floating, c.floating[1:]) // Shift items to front
c.floating = c.floating[:len(c.floating)-1] // Shrink slice's len by one
if len(c.floating) <= 0 {
c.SetFloatingFocused(false)
} else {
c.selected = &c.floating[0]
}
} else {
panic("Panel does not have parent and is not floating")
}
(*c.selected).UpdateSplits()
if c.focused {
(*c.selected).SetFocused(c.focused)
}
return item
}
@ -80,6 +103,33 @@ func (c *PanelContainer) SwapNeighborsSelected() {
}
}
// Turns the selected Panel into a split panel, moving its contents to its Left field,
// and putting the given Panel at the Right field. `panel` cannot be nil.
func (c *PanelContainer) splitSelectedWithPanel(kind SplitKind, panel *Panel) {
(**c.selected).Left = &Panel{Parent: *c.selected, Left: (**c.selected).Left, Kind: PanelKindSingle}
(**c.selected).Right = panel
(**c.selected).Right.(*Panel).Parent = *c.selected
// Update parent's split information
(**c.selected).Kind = PanelKind(kind)
if kind == SplitVertical {
(**c.selected).SplitAt = (**c.selected).height / 2
} else {
(**c.selected).SplitAt = (**c.selected).width / 2
}
(*c.selected).UpdateSplits()
// Change selected from parent to the previously selected Panel on the Left
if c.focused {
(*c.selected).SetFocused(false)
}
panel = (**c.selected).Left.(*Panel)
c.selected = &panel
if c.focused {
(*c.selected).SetFocused(c.focused)
}
}
// SplitSelected splits the selected Panel with the given Component `item`.
// The type of split (vertical or horizontal) is determined with the `kind`.
// If `item` is nil, the new Panel will be of kind empty.
@ -88,25 +138,11 @@ func (c *PanelContainer) SplitSelected(kind SplitKind, item Component) {
panic("selected is not leaf")
}
// It should be asserted that whatever is selected is either PanelKindEmpty or PanelKindSingle
(**c.selected).Left = &Panel{Parent: *c.selected, Left: (**c.selected).Left, Kind: PanelKindSingle}
if item == nil {
(**c.selected).Right = &Panel{Parent: *c.selected, Kind: PanelKindEmpty}
c.splitSelectedWithPanel(kind, &Panel{Parent: *c.selected, Kind: PanelKindEmpty})
} else {
(**c.selected).Right = &Panel{Parent: *c.selected, Left: item, Kind: PanelKindSingle}
c.splitSelectedWithPanel(kind, &Panel{Parent: *c.selected, Left: item, Kind: PanelKindSingle})
}
(**c.selected).Kind = PanelKind(kind)
if kind == SplitVertical {
(**c.selected).SplitAt = (**c.selected).height / 2
} else {
(**c.selected).SplitAt = (**c.selected).width / 2
}
(*c.selected).UpdateSplits()
(*c.selected).SetFocused(false)
panel := (**c.selected).Left.(*Panel) // TODO: watch me... might be a bug lurking in a hidden copy here
c.selected = &panel
(*c.selected).SetFocused(c.focused)
}
func (c *PanelContainer) GetSelected() Component {
@ -123,16 +159,102 @@ func (c *PanelContainer) SetSelected(item Component) {
(*c.selected).UpdateSplits()
}
func (c *PanelContainer) FloatSelected() {
func (c *PanelContainer) raiseFloating(idx int) {
item := c.floating[idx]
copy(c.floating[1:], c.floating[:idx]) // Shift all items before idx right
c.floating[0] = item
}
func (c *PanelContainer) UnfloatSelected() {
// GetFloatingFocused returns true if a floating window is selected or focused.
func (c *PanelContainer) GetFloatingFocused() bool {
return c.floatingMode
}
// SetFloatingFocused sets whether the floating Panels are focused. When true,
// the current Panel will be unselected and the front floating Panel will become
// the new selected if there any floating windows. If false, the same, but the
// last selected non-floating Panel will become focused.
//
// The returned boolean is whether floating windows were able to be focused. If
// there are no floating windows when trying to focus them, this will inevitably
// return false, for example.
func (c *PanelContainer) SetFloatingFocused(v bool) bool {
if v {
if len(c.floating) > 0 {
if c.focused {
(*c.selected).SetFocused(false) // Unfocus in-tree window
}
c.lastNonFloatingSelected = c.selected
c.selected = &c.floating[0]
if c.focused {
(*c.selected).SetFocused(true)
}
c.floatingMode = true
return true
}
} else {
if c.focused {
(*c.selected).SetFocused(false) // Unfocus floating window
}
c.selected = c.lastNonFloatingSelected
if c.focused {
(*c.selected).SetFocused(true) // Focus in-tree window
}
c.floatingMode = false
}
return false
}
// FloatSelected makes the selected Panel floating. This function does not focus
// the newly floated Panel. To focus the floating panel, call SetFloatingFocused().
func (c *PanelContainer) FloatSelected() {
if !(*c.selected).IsLeaf() {
panic("selected is not leaf")
}
if c.floatingMode {
return
}
panel := *c.selected
c.DeleteSelected()
(*c.selected).UpdateSplits()
panel.Parent = nil
panel.UpdateSplits()
c.floating = append(c.floating, panel)
c.raiseFloating(len(c.floating)-1)
}
// UnfloatSelected moves any selected floating Panel to the normal tree that is
// accessible in the standard focus mode. This function will cause focus to go to
// the normal tree if there are no remaining floating windows after the operation.
//
// Like SetFloatingFocused(), the boolean returned is whether the PanelContainer
// is focusing floating windows after the operation.
func (c *PanelContainer) UnfloatSelected(kind SplitKind) bool {
if !(*c.selected).IsLeaf() {
panic("selected is not leaf")
}
if !c.floatingMode {
return false
}
panel := *c.selected
c.DeleteSelected()
c.SetFloatingFocused(false)
c.splitSelectedWithPanel(kind, panel)
// Try to return to floating focus
return c.SetFloatingFocused(true)
}
func (c *PanelContainer) Draw(s tcell.Screen) {
c.root.Draw(s)
for i := len(c.floating)-1; i >= 0; i-- {
c.floating[i].Draw(s)
}
}
func (c *PanelContainer) SetFocused(v bool) {