qedit/ui/panel.go
2021-04-05 16:22:40 -05:00

213 lines
5.8 KiB
Go
Executable File

package ui
import "github.com/gdamore/tcell/v2"
// A PanelKind describes how to interpret the fields of a Panel.
type PanelKind uint8
const (
PanelKindEmpty PanelKind = iota
PanelKindSingle // Single item. Takes up all available space
PanelKindSplitVert // Items are above or below eachother
PanelKindSplitHor // Items are left or right of eachother
)
// A Panel represents a container for a split view between two items. The Kind
// tells how to interpret the Left and Right fields. The SplitAt is the column
// between 0 and width or height, representing the position of the split between
// the Left and Right, respectively.
//
// If the Kind is equal to PanelKindEmpty, then both Left and Right are nil.
// If the Kind is equal to PanelKindSingle, then only Left has value,
// and its value will NOT be of type Panel. The SplitAt will not be used,
// as the Left will take up the whole space.
// If the Kind is equal to PanelKindSplitVert, then both Left and Right will
// have value, and they will both have to be of type Panel. The split will
// be represented vertically, and the SplitAt spans 0 to height; top to bottom,
// respectively.
// If the Kind is equal to PanelKindSplitHor, then both Left and Right will
// have value, and they will both have to be of type Panel. The split will
// be represented horizontally, and the SplitAt spans 0 to width; left to right.
type Panel struct {
Parent *Panel
Left Component
Right Component
SplitAt int
Kind PanelKind
Focused bool
x, y int
width int
height int
}
// UpdateSplits uses the position and size of the Panel, along with its Weight
// and Kind, to appropriately size and place its children. It calls UpdateSplits()
// on its child Panels.
func (p *Panel) UpdateSplits() {
switch p.Kind {
case PanelKindSingle:
p.Left.SetPos(p.x, p.y)
p.Left.SetSize(p.width, p.height)
case PanelKindSplitVert:
p.Left.SetPos(p.x, p.y)
p.Left.SetSize(p.width, p.SplitAt)
p.Right.SetPos(p.x, p.y+p.SplitAt)
p.Right.SetSize(p.width, p.height-p.SplitAt)
p.Left.(*Panel).UpdateSplits()
p.Right.(*Panel).UpdateSplits()
case PanelKindSplitHor:
p.Left.SetPos(p.x, p.y)
p.Left.SetSize(p.SplitAt, p.height)
p.Right.SetPos(p.x+p.SplitAt, p.y)
p.Right.SetSize(p.width-p.SplitAt, p.height)
p.Left.(*Panel).UpdateSplits()
p.Right.(*Panel).UpdateSplits()
}
}
// Same as EachLeaf, but returns true if any call to `f` returned true.
func (p *Panel) eachLeaf(f func(*Component) bool) bool {
switch p.Kind {
case PanelKindSingle:
return f(&p.Left)
case PanelKindSplitVert:
fallthrough
case PanelKindSplitHor:
if p.Left.(*Panel).eachLeaf(f) {
return true
}
return p.Right.(*Panel).eachLeaf(f)
default:
return false
}
}
// EachLeaf visits the entire tree in left-most order, and calls function `f`
// at each individual Component (never for Panels). If the function `f` returns
// true, then visiting stops.
func (p *Panel) EachLeaf(f func(*Component) bool) {
p.eachLeaf(f)
}
// IsLeaf returns whether the Panel is a leaf or not. A leaf is a panel with
// Kind `PanelKindEmpty` or `PanelKindSingle`.
func (p *Panel) IsLeaf() bool {
switch p.Kind {
case PanelKindEmpty:
fallthrough
case PanelKindSingle:
return true
default:
return false
}
}
func (p *Panel) Draw(s tcell.Screen) {
switch p.Kind {
case PanelKindSplitVert:
fallthrough
case PanelKindSplitHor:
p.Right.Draw(s)
fallthrough
case PanelKindSingle:
p.Left.Draw(s)
}
}
// SetFocused sets this Panel's Focused field to `v`. Then, if the Panel's Kind
// is PanelKindSingle, it sets its child (not a Panel) focused to `v`, also.
func (p *Panel) SetFocused(v bool) {
p.Focused = v
switch p.Kind {
case PanelKindSplitVert:
fallthrough
case PanelKindSplitHor:
p.Right.SetFocused(v)
fallthrough
case PanelKindSingle:
p.Left.SetFocused(v)
}
}
func (p *Panel) SetTheme(theme *Theme) {
switch p.Kind {
case PanelKindSplitVert:
fallthrough
case PanelKindSplitHor:
p.Right.SetTheme(theme)
fallthrough
case PanelKindSingle:
p.Left.SetTheme(theme)
}
}
// GetPos returns the position of the panel.
func (p *Panel) GetPos() (int, int) {
return p.width, p.height
}
// SetPos sets the position of the panel.
func (p *Panel) SetPos(x, y int) {
p.x, p.y = x, y
}
// GetMinSize returns the combined minimum sizes of the Panel's children.
func (p *Panel) GetMinSize() (int, int) {
switch p.Kind {
case PanelKindSingle:
return p.Left.GetMinSize()
case PanelKindSplitVert:
// use max width, add heights
lWidth, lHeight := p.Left.GetMinSize()
rWidth, rHeight := p.Right.GetMinSize()
return Max(lWidth, rWidth), lHeight + rHeight
case PanelKindSplitHor:
// use max height, add widths
lWidth, lHeight := p.Left.GetMinSize()
rWidth, rHeight := p.Right.GetMinSize()
return lWidth + rWidth, Max(lHeight, rHeight)
default:
return 0, 0
}
}
func (p *Panel) GetSize() (int, int) {
return p.width, p.height
}
// SetSize sets the Panel size to the given width, and height. It will not check
// against GetMinSize() because it may be costly to do so. SetSize clamps the
// Panel's SplitAt to be within the new size of the Panel.
func (p *Panel) SetSize(width, height int) {
p.width, p.height = width, height
switch p.Kind {
case PanelKindSplitVert:
p.SplitAt = Min(p.SplitAt, height)
case PanelKindSplitHor:
p.SplitAt = Min(p.SplitAt, width)
}
}
// HandleEvent propogates the event to all children, calling HandleEvent()
// on left-most items. As usual: returns true if handled, false if unhandled.
// This function relies on the behavior of the child Components to only handle
// events if they are focused.
func (p *Panel) HandleEvent(event tcell.Event) bool {
switch p.Kind {
case PanelKindSingle:
return p.Left.HandleEvent(event)
case PanelKindSplitVert:
fallthrough
case PanelKindSplitHor:
if p.Left.HandleEvent(event) {
return true
}
return p.Right.HandleEvent(event)
default:
return false
}
}