Merge branch 'panels'
This commit is contained in:
commit
70e32e0b5c
133
main.go
133
main.go
@ -21,15 +21,15 @@ var (
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)
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var theme = ui.Theme{
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"StatusBar": tcell.Style{}.Foreground(tcell.ColorBlack).Background(tcell.ColorSilver),
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"StatusBar": tcell.Style{}.Foreground(tcell.ColorBlack).Background(tcell.ColorLightGray),
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}
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var (
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screen *tcell.Screen
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menuBar *ui.MenuBar
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tabContainer *ui.TabContainer
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dialog ui.Component // nil if not present (has exclusive focus)
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menuBar *ui.MenuBar
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panelContainer *ui.PanelContainer
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dialog ui.Component // nil if not present (has exclusive focus)
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focusedComponent ui.Component = nil
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)
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@ -48,15 +48,23 @@ func showErrorDialog(title string, message string, callback func()) {
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callback()
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} else {
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dialog = nil
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changeFocus(tabContainer) // Default behavior: focus tabContainer
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changeFocus(panelContainer) // Default behavior: focus panelContainer
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}
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})
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changeFocus(dialog)
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}
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func getActiveTabContainer() *ui.TabContainer {
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if panelContainer.GetSelected() != nil {
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return panelContainer.GetSelected().(*ui.TabContainer)
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}
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return nil
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}
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// returns nil if no TextEdit is visible
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func getActiveTextEdit() *ui.TextEdit {
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if tabContainer.GetTabCount() > 0 {
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tabContainer := getActiveTabContainer()
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if tabContainer != nil && tabContainer.GetTabCount() > 0 {
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tab := tabContainer.GetTab(tabContainer.GetSelectedTabIdx())
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te := tab.Child.(*ui.TextEdit)
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return te
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@ -68,6 +76,7 @@ func getActiveTextEdit() *ui.TextEdit {
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func saveAs() {
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callback := func(filePaths []string) {
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te := getActiveTextEdit() // te should have value if we are here
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tabContainer := getActiveTabContainer()
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tab := tabContainer.GetTab(tabContainer.GetSelectedTabIdx())
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// If we got the callback, it is safe to assume there are one or more files
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@ -89,7 +98,8 @@ func saveAs() {
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tab.Name = filePaths[0]
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dialog = nil // Hide the file selector
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changeFocus(tabContainer)
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changeFocus(panelContainer)
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tab.Name = filePaths[0]
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}
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dialog = ui.NewFileSelectorDialog(
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@ -100,7 +110,7 @@ func saveAs() {
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callback,
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func() { // Dialog canceled
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dialog = nil
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changeFocus(tabContainer)
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changeFocus(panelContainer)
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},
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)
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changeFocus(dialog)
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@ -135,11 +145,13 @@ func main() {
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var closing bool
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sizex, sizey := s.Size()
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tabContainer = ui.NewTabContainer(&theme)
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tabContainer.SetPos(0, 1)
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tabContainer.SetSize(sizex, sizey-2)
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panelContainer = ui.NewPanelContainer(&theme)
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panelContainer.SetPos(0, 1)
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panelContainer.SetSize(sizex, sizey-2)
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changeFocus(tabContainer) // tabContainer focused by default
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panelContainer.SetSelected(ui.NewTabContainer(&theme))
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changeFocus(panelContainer) // panelContainer focused by default
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// Open files from command-line arguments
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if flag.NArg() > 0 {
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@ -169,9 +181,9 @@ func main() {
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textEdit := ui.NewTextEdit(screen, arg, bytes, &theme)
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textEdit.Dirty = dirty
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tabContainer.AddTab(arg, textEdit)
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getActiveTabContainer().AddTab(arg, textEdit)
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}
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tabContainer.SetFocused(true) // Lets any opened TextEdit component know to be focused
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panelContainer.SetFocused(true) // Lets any opened TextEdit component know to be focused
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}
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_, err = ClipInitialize(ClipExternal)
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@ -185,12 +197,18 @@ func main() {
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fileMenu.AddItems([]ui.Item{&ui.ItemEntry{Name: "New File", Shortcut: "Ctrl+N", Callback: func() {
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textEdit := ui.NewTextEdit(screen, "", []byte{}, &theme) // No file path, no contents
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tabContainer := getActiveTabContainer()
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if tabContainer == nil {
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tabContainer = ui.NewTabContainer(&theme)
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panelContainer.SetSelected(tabContainer)
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}
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tabContainer.AddTab("noname", textEdit)
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changeFocus(tabContainer)
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tabContainer.FocusTab(tabContainer.GetTabCount() - 1)
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changeFocus(panelContainer)
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}}, &ui.ItemEntry{Name: "Open...", Shortcut: "Ctrl+O", Callback: func() {
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callback := func(filePaths []string) {
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tabContainer := getActiveTabContainer()
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var errOccurred bool
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for _, path := range filePaths {
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file, err := os.Open(path)
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@ -209,12 +227,16 @@ func main() {
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}
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textEdit := ui.NewTextEdit(screen, path, bytes, &theme)
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if tabContainer == nil {
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tabContainer = ui.NewTabContainer(&theme)
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panelContainer.SetSelected(tabContainer)
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}
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tabContainer.AddTab(path, textEdit)
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}
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if !errOccurred { // Prevent hiding the error dialog
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dialog = nil // Hide the file selector
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changeFocus(tabContainer)
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changeFocus(panelContainer)
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if tabContainer.GetTabCount() > 0 {
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tabContainer.FocusTab(tabContainer.GetTabCount() - 1)
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}
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@ -228,7 +250,7 @@ func main() {
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callback,
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func() { // Dialog is canceled
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dialog = nil
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changeFocus(tabContainer)
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changeFocus(panelContainer)
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},
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)
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changeFocus(dialog)
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@ -250,23 +272,35 @@ func main() {
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}
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te.Dirty = false
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changeFocus(tabContainer)
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changeFocus(panelContainer)
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} else {
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saveAs()
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}
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}
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}}, &ui.ItemEntry{Name: "Save As...", QuickChar: 5, Callback: saveAs}, &ui.ItemSeparator{},
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&ui.ItemEntry{Name: "Close", Shortcut: "Ctrl+Q", Callback: func() {
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if tabContainer.GetTabCount() > 0 {
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tabContainer := getActiveTabContainer()
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if tabContainer != nil && tabContainer.GetTabCount() > 0 {
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tabContainer.RemoveTab(tabContainer.GetSelectedTabIdx())
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} else { // No tabs open; close the editor
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closing = true
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} else {
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// if the selected is root: close editor. otherwise close panel
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if panelContainer.IsRootSelected() {
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closing = true
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} else {
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panelContainer.DeleteSelected()
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}
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}
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}}})
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panelMenu := ui.NewMenu("Panel", 0, &theme)
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panelMenu.AddItems([]ui.Item{&ui.ItemEntry{Name: "Focus Up", QuickChar: -1, Shortcut: "Alt+Up", Callback: func() {
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panelMenu.AddItems([]ui.Item{&ui.ItemEntry{Name: "Focus Next", Shortcut: "Alt+.", Callback: func() {
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panelContainer.SelectNext()
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changeFocus(panelContainer)
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}}, &ui.ItemEntry{Name: "Focus Prev", Shortcut: "Alt+,", Callback: func() {
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panelContainer.SelectPrev()
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changeFocus(panelContainer)
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}}, &ui.ItemEntry{Name: "Focus Up", QuickChar: -1, Shortcut: "Alt+Up", Callback: func() {
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}}, &ui.ItemEntry{Name: "Focus Down", QuickChar: -1, Shortcut: "Alt+Down", Callback: func() {
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@ -275,19 +309,33 @@ func main() {
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}}, &ui.ItemEntry{Name: "Focus Right", QuickChar: -1, Shortcut: "Alt+Right", Callback: func() {
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}}, &ui.ItemSeparator{}, &ui.ItemEntry{Name: "Split Top", QuickChar: 6, Callback: func() {
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panelContainer.SplitSelected(ui.SplitVertical, ui.NewTabContainer(&theme))
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panelContainer.SwapNeighborsSelected()
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panelContainer.SelectPrev()
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changeFocus(panelContainer)
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}}, &ui.ItemEntry{Name: "Split Bottom", QuickChar: 6, Callback: func() {
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panelContainer.SplitSelected(ui.SplitVertical, ui.NewTabContainer(&theme))
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panelContainer.SelectNext()
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changeFocus(panelContainer)
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}}, &ui.ItemEntry{Name: "Split Left", QuickChar: 6, Callback: func() {
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panelContainer.SplitSelected(ui.SplitHorizontal, ui.NewTabContainer(&theme))
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panelContainer.SwapNeighborsSelected()
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panelContainer.SelectPrev()
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changeFocus(panelContainer)
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}}, &ui.ItemEntry{Name: "Split Right", QuickChar: 6, Callback: func() {
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panelContainer.SplitSelected(ui.SplitHorizontal, ui.NewTabContainer(&theme))
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panelContainer.SelectNext()
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changeFocus(panelContainer)
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}}, &ui.ItemSeparator{}, &ui.ItemEntry{Name: "Move", Shortcut: "Ctrl+M", Callback: func() {
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}}, &ui.ItemEntry{Name: "Resize", Shortcut: "Ctrl+R", Callback: func() {
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}}, &ui.ItemEntry{Name: "Float", Callback: func() {
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}}, &ui.ItemEntry{Name: "Toggle Floating", Callback: func() {
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panelContainer.FloatSelected()
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if !panelContainer.GetFloatingFocused() {
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panelContainer.SetFloatingFocused(true)
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}
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changeFocus(panelContainer)
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}}})
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editMenu := ui.NewMenu("Edit", 0, &theme)
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@ -305,7 +353,7 @@ func main() {
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te.Delete(false) // Delete selection
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}
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if err == nil { // Prevent hiding error dialog
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changeFocus(tabContainer)
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changeFocus(panelContainer)
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}
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}
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}}, &ui.ItemEntry{Name: "Copy", Shortcut: "Ctrl+C", Callback: func() {
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@ -320,7 +368,7 @@ func main() {
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}
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}
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if err == nil {
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changeFocus(tabContainer)
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changeFocus(panelContainer)
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}
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}
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}}, &ui.ItemEntry{Name: "Paste", Shortcut: "Ctrl+V", Callback: func() {
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@ -331,7 +379,7 @@ func main() {
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showErrorDialog("Clipboard Failure", fmt.Sprintf("%v", err), nil)
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} else {
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te.Insert(contents)
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changeFocus(tabContainer)
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changeFocus(panelContainer)
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}
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}
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}}, &ui.ItemSeparator{}, &ui.ItemEntry{Name: "Select All", QuickChar: 7, Shortcut: "Ctrl+A", Callback: func() {
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@ -354,12 +402,12 @@ func main() {
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te.SetLineCol(line-1, 0)
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// Hide dialog
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dialog = nil
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changeFocus(tabContainer)
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changeFocus(panelContainer)
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}
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dialog = NewGotoLineDialog(screen, &theme, callback, func() {
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// Dialog canceled
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dialog = nil
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changeFocus(tabContainer)
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changeFocus(panelContainer)
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})
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changeFocus(dialog)
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}
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@ -378,10 +426,8 @@ func main() {
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//ui.DrawRect(screen, 0, 0, sizex, sizey, '▚', tcell.Style{}.Foreground(tcell.ColorGrey).Background(tcell.ColorBlack))
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ui.DrawRect(s, 0, 1, sizex, sizey-1, ' ', tcell.Style{}.Background(tcell.ColorBlack))
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if tabContainer.GetTabCount() > 0 { // Draw the tab container only if a tab is open
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tabContainer.Draw(s)
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}
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menuBar.Draw(s) // Always draw the menu bar
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panelContainer.Draw(s)
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menuBar.Draw(s)
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if dialog != nil {
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// Update fileSelector dialog pos and size
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@ -394,10 +440,7 @@ func main() {
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// Draw statusbar
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ui.DrawRect(s, 0, sizey-1, sizex, 1, ' ', theme["StatusBar"])
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if tabContainer.GetTabCount() > 0 {
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focusedTab := tabContainer.GetTab(tabContainer.GetSelectedTabIdx())
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te := focusedTab.Child.(*ui.TextEdit)
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if te := getActiveTextEdit(); te != nil {
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var delim string
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if te.IsCRLF {
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delim = "CRLF"
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@ -425,17 +468,17 @@ func main() {
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sizex, sizey = s.Size()
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menuBar.SetSize(sizex, 1)
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tabContainer.SetSize(sizex, sizey-2)
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panelContainer.SetSize(sizex, sizey-2)
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s.Sync() // Redraw everything
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case *tcell.EventKey:
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// On Escape, we change focus between editor and the MenuBar.
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if dialog == nil {
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if ev.Key() == tcell.KeyEscape {
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if focusedComponent == tabContainer {
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if focusedComponent == panelContainer {
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changeFocus(menuBar)
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} else {
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changeFocus(tabContainer)
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changeFocus(panelContainer)
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}
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}
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|
@ -4,6 +4,7 @@ type Syntax uint8
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const (
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Default Syntax = iota
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Column // Not necessarily a Syntax; useful for Colorscheming editor column
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Keyword
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String
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Special
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|
@ -15,8 +15,8 @@ type Component interface {
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// A component knows its position and size, which is used to draw itself in
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// its bounding rectangle.
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Draw(tcell.Screen)
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// Components can be focused, which may affect how it handles events. For
|
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// example, when a button is focused, the Return key may be pressed to
|
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// Components can be focused, which may affect how it handles events or draws.
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// For example, when a button is focused, the Return key may be pressed to
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// activate the button.
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SetFocused(bool)
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// Applies the theme to the component and all of its children.
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|
10
ui/menu.go
10
ui/menu.go
@ -148,7 +148,12 @@ func (b *MenuBar) CursorRight() {
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|
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// Draw renders the MenuBar and its sub-menus.
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func (b *MenuBar) Draw(s tcell.Screen) {
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normalStyle := b.theme.GetOrDefault("MenuBar")
|
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var normalStyle tcell.Style
|
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if b.focused {
|
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normalStyle = b.theme.GetOrDefault("MenuBarFocused")
|
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} else {
|
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normalStyle = b.theme.GetOrDefault("MenuBar")
|
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}
|
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|
||||
// Draw menus based on whether b.focused and which is selected
|
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DrawRect(s, b.x, b.y, b.width, 1, ' ', normalStyle)
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@ -156,7 +161,8 @@ func (b *MenuBar) Draw(s tcell.Screen) {
|
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for i, item := range b.menus {
|
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sty := normalStyle
|
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if b.focused && b.selected == i {
|
||||
sty = b.theme.GetOrDefault("MenuBarSelected") // Use special style for selected item
|
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fg, bg, attr := normalStyle.Decompose()
|
||||
sty = tcell.Style{}.Foreground(bg).Background(fg).Attributes(attr)
|
||||
}
|
||||
|
||||
str := fmt.Sprintf(" %s ", item.Name)
|
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|
227
ui/panel.go
Executable file
227
ui/panel.go
Executable file
@ -0,0 +1,227 @@
|
||||
package ui
|
||||
|
||||
import "github.com/gdamore/tcell/v2"
|
||||
|
||||
// A PanelKind describes how to interpret the fields of a Panel.
|
||||
type PanelKind uint8
|
||||
|
||||
const (
|
||||
PanelKindEmpty PanelKind = iota
|
||||
PanelKindSingle // Single item. Takes up all available space
|
||||
PanelKindSplitVert // Items are above or below eachother
|
||||
PanelKindSplitHor // Items are left or right of eachother
|
||||
)
|
||||
|
||||
// A Panel represents a container for a split view between two items. The Kind
|
||||
// tells how to interpret the Left and Right fields. The SplitAt is the column
|
||||
// between 0 and width or height, representing the position of the split between
|
||||
// the Left and Right, respectively.
|
||||
//
|
||||
// If the Kind is equal to PanelKindEmpty, then both Left and Right are nil.
|
||||
// If the Kind is equal to PanelKindSingle, then only Left has value,
|
||||
// and its value will NOT be of type Panel. The SplitAt will not be used,
|
||||
// as the Left will take up the whole space.
|
||||
// If the Kind is equal to PanelKindSplitVert, then both Left and Right will
|
||||
// have value, and they will both have to be of type Panel. The split will
|
||||
// be represented vertically, and the SplitAt spans 0 to height; top to bottom,
|
||||
// respectively.
|
||||
// If the Kind is equal to PanelKindSplitHor, then both Left and Right will
|
||||
// have value, and they will both have to be of type Panel. The split will
|
||||
// be represented horizontally, and the SplitAt spans 0 to width; left to right.
|
||||
type Panel struct {
|
||||
Parent *Panel
|
||||
Left Component
|
||||
Right Component
|
||||
SplitAt int
|
||||
Kind PanelKind
|
||||
Focused bool
|
||||
|
||||
x, y int
|
||||
width int
|
||||
height int
|
||||
}
|
||||
|
||||
// UpdateSplits uses the position and size of the Panel, along with its Weight
|
||||
// and Kind, to appropriately size and place its children. It calls UpdateSplits()
|
||||
// on its child Panels.
|
||||
func (p *Panel) UpdateSplits() {
|
||||
switch p.Kind {
|
||||
case PanelKindSingle:
|
||||
p.Left.SetPos(p.x, p.y)
|
||||
p.Left.SetSize(p.width, p.height)
|
||||
case PanelKindSplitVert:
|
||||
p.Left.SetPos(p.x, p.y)
|
||||
p.Left.SetSize(p.width, p.SplitAt)
|
||||
p.Right.SetPos(p.x, p.y+p.SplitAt)
|
||||
p.Right.SetSize(p.width, p.height-p.SplitAt)
|
||||
|
||||
p.Left.(*Panel).UpdateSplits()
|
||||
p.Right.(*Panel).UpdateSplits()
|
||||
case PanelKindSplitHor:
|
||||
p.Left.SetPos(p.x, p.y)
|
||||
p.Left.SetSize(p.SplitAt, p.height)
|
||||
p.Right.SetPos(p.x+p.SplitAt, p.y)
|
||||
p.Right.SetSize(p.width-p.SplitAt, p.height)
|
||||
|
||||
p.Left.(*Panel).UpdateSplits()
|
||||
p.Right.(*Panel).UpdateSplits()
|
||||
}
|
||||
}
|
||||
|
||||
// Same as EachLeaf, but returns true if any call to `f` returned true.
|
||||
func (p *Panel) eachLeaf(rightMost bool, f func(*Panel) bool) bool {
|
||||
switch p.Kind {
|
||||
case PanelKindEmpty:
|
||||
fallthrough
|
||||
case PanelKindSingle:
|
||||
return f(p)
|
||||
|
||||
case PanelKindSplitVert:
|
||||
fallthrough
|
||||
case PanelKindSplitHor:
|
||||
if rightMost {
|
||||
if p.Right.(*Panel).eachLeaf(rightMost, f) {
|
||||
return true
|
||||
}
|
||||
return p.Left.(*Panel).eachLeaf(rightMost, f)
|
||||
} else {
|
||||
if p.Left.(*Panel).eachLeaf(rightMost, f) {
|
||||
return true
|
||||
}
|
||||
return p.Right.(*Panel).eachLeaf(rightMost, f)
|
||||
}
|
||||
|
||||
default:
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
// EachLeaf visits the entire tree, and calls function `f` at each leaf Panel.
|
||||
// If the function `f` returns true, then visiting stops. if `rtl` is true,
|
||||
// the tree is traversed in right-most order. The default is to traverse
|
||||
// in left-most order.
|
||||
//
|
||||
// The caller of this function can safely assert that Panel's Kind is always
|
||||
// either `PanelKindSingle` or `PanelKindEmpty`.
|
||||
func (p *Panel) EachLeaf(rightMost bool, f func(*Panel) bool) {
|
||||
p.eachLeaf(rightMost, f)
|
||||
}
|
||||
|
||||
// IsLeaf returns whether the Panel is a leaf or not. A leaf is a panel with
|
||||
// Kind `PanelKindEmpty` or `PanelKindSingle`.
|
||||
func (p *Panel) IsLeaf() bool {
|
||||
switch p.Kind {
|
||||
case PanelKindEmpty:
|
||||
fallthrough
|
||||
case PanelKindSingle:
|
||||
return true
|
||||
default:
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
func (p *Panel) Draw(s tcell.Screen) {
|
||||
switch p.Kind {
|
||||
case PanelKindSplitVert:
|
||||
fallthrough
|
||||
case PanelKindSplitHor:
|
||||
p.Right.Draw(s)
|
||||
fallthrough
|
||||
case PanelKindSingle:
|
||||
p.Left.Draw(s)
|
||||
}
|
||||
}
|
||||
|
||||
// SetFocused sets this Panel's Focused field to `v`. Then, if the Panel's Kind
|
||||
// is PanelKindSingle, it sets its child (not a Panel) focused to `v`, also.
|
||||
func (p *Panel) SetFocused(v bool) {
|
||||
p.Focused = v
|
||||
switch p.Kind {
|
||||
case PanelKindSplitVert:
|
||||
fallthrough
|
||||
case PanelKindSplitHor:
|
||||
p.Right.SetFocused(v)
|
||||
fallthrough
|
||||
case PanelKindSingle:
|
||||
p.Left.SetFocused(v)
|
||||
}
|
||||
}
|
||||
|
||||
func (p *Panel) SetTheme(theme *Theme) {
|
||||
switch p.Kind {
|
||||
case PanelKindSplitVert:
|
||||
fallthrough
|
||||
case PanelKindSplitHor:
|
||||
p.Right.SetTheme(theme)
|
||||
fallthrough
|
||||
case PanelKindSingle:
|
||||
p.Left.SetTheme(theme)
|
||||
}
|
||||
}
|
||||
|
||||
// GetPos returns the position of the panel.
|
||||
func (p *Panel) GetPos() (int, int) {
|
||||
return p.width, p.height
|
||||
}
|
||||
|
||||
// SetPos sets the position of the panel.
|
||||
func (p *Panel) SetPos(x, y int) {
|
||||
p.x, p.y = x, y
|
||||
}
|
||||
|
||||
// GetMinSize returns the combined minimum sizes of the Panel's children.
|
||||
func (p *Panel) GetMinSize() (int, int) {
|
||||
switch p.Kind {
|
||||
case PanelKindSingle:
|
||||
return p.Left.GetMinSize()
|
||||
case PanelKindSplitVert:
|
||||
// use max width, add heights
|
||||
lWidth, lHeight := p.Left.GetMinSize()
|
||||
rWidth, rHeight := p.Right.GetMinSize()
|
||||
return Max(lWidth, rWidth), lHeight + rHeight
|
||||
case PanelKindSplitHor:
|
||||
// use max height, add widths
|
||||
lWidth, lHeight := p.Left.GetMinSize()
|
||||
rWidth, rHeight := p.Right.GetMinSize()
|
||||
return lWidth + rWidth, Max(lHeight, rHeight)
|
||||
default:
|
||||
return 0, 0
|
||||
}
|
||||
}
|
||||
|
||||
func (p *Panel) GetSize() (int, int) {
|
||||
return p.width, p.height
|
||||
}
|
||||
|
||||
// SetSize sets the Panel size to the given width, and height. It will not check
|
||||
// against GetMinSize() because it may be costly to do so. SetSize clamps the
|
||||
// Panel's SplitAt to be within the new size of the Panel.
|
||||
func (p *Panel) SetSize(width, height int) {
|
||||
p.width, p.height = width, height
|
||||
switch p.Kind {
|
||||
case PanelKindSplitVert:
|
||||
p.SplitAt = Min(p.SplitAt, height)
|
||||
case PanelKindSplitHor:
|
||||
p.SplitAt = Min(p.SplitAt, width)
|
||||
}
|
||||
}
|
||||
|
||||
// HandleEvent propogates the event to all children, calling HandleEvent()
|
||||
// on left-most items. As usual: returns true if handled, false if unhandled.
|
||||
// This function relies on the behavior of the child Components to only handle
|
||||
// events if they are focused.
|
||||
func (p *Panel) HandleEvent(event tcell.Event) bool {
|
||||
switch p.Kind {
|
||||
case PanelKindSingle:
|
||||
return p.Left.HandleEvent(event)
|
||||
case PanelKindSplitVert:
|
||||
fallthrough
|
||||
case PanelKindSplitHor:
|
||||
if p.Left.HandleEvent(event) {
|
||||
return true
|
||||
}
|
||||
return p.Right.HandleEvent(event)
|
||||
default:
|
||||
return false
|
||||
}
|
||||
}
|
337
ui/panelcontainer.go
Executable file
337
ui/panelcontainer.go
Executable file
@ -0,0 +1,337 @@
|
||||
package ui
|
||||
|
||||
import "github.com/gdamore/tcell/v2"
|
||||
|
||||
type SplitKind uint8
|
||||
|
||||
const (
|
||||
SplitVertical SplitKind = SplitKind(PanelKindSplitVert) + iota
|
||||
SplitHorizontal
|
||||
)
|
||||
|
||||
type PanelContainer struct {
|
||||
root *Panel
|
||||
floating []*Panel
|
||||
selected **Panel // Only Panels with PanelKindSingle
|
||||
lastNonFloatingSelected **Panel // Used only when focused on floating Panels
|
||||
floatingMode bool // True if 'selected' is part of a floating Panel
|
||||
focused bool
|
||||
theme *Theme
|
||||
}
|
||||
|
||||
func NewPanelContainer(theme *Theme) *PanelContainer {
|
||||
root := &Panel{Kind: PanelKindEmpty}
|
||||
return &PanelContainer{
|
||||
root: root,
|
||||
floating: make([]*Panel, 0, 3),
|
||||
selected: &root,
|
||||
theme: theme,
|
||||
}
|
||||
}
|
||||
|
||||
// ClearSelected makes the selected Panel empty, but does not delete it from
|
||||
// the tree.
|
||||
func (c *PanelContainer) ClearSelected() Component {
|
||||
item := (**c.selected).Left
|
||||
(**c.selected).Left = nil
|
||||
(**c.selected).Kind = PanelKindEmpty
|
||||
if p := (**c.selected).Parent; p != nil {
|
||||
p.UpdateSplits()
|
||||
}
|
||||
return item
|
||||
}
|
||||
|
||||
// changeSelected sets c.selected to `new`. It also refocuses the Panel.
|
||||
// Prefer to use this as opposed to performing the instructions manually.
|
||||
func (c *PanelContainer) changeSelected(new **Panel) {
|
||||
if c.focused {
|
||||
(*c.selected).SetFocused(false)
|
||||
}
|
||||
c.selected = new
|
||||
if c.focused {
|
||||
(*c.selected).SetFocused(true)
|
||||
}
|
||||
}
|
||||
|
||||
// DeleteSelected deletes the selected Panel and returns its child Component.
|
||||
// If the selected Panel is the root Panel, ClearSelected() is called, instead.
|
||||
func (c *PanelContainer) DeleteSelected() Component {
|
||||
if !(*c.selected).IsLeaf() {
|
||||
panic("selected is not leaf")
|
||||
}
|
||||
|
||||
// If selected is the root, just make it empty
|
||||
if *c.selected == c.root {
|
||||
return c.ClearSelected()
|
||||
} else {
|
||||
item := (**c.selected).Left
|
||||
p := (**c.selected).Parent
|
||||
|
||||
if p != nil {
|
||||
if *c.selected == (*p).Left { // If we're deleting the parent's Left
|
||||
(*p).Left = (*p).Right
|
||||
(*p).Right = nil
|
||||
} else { // Deleting parent's Right
|
||||
(*p).Right = nil
|
||||
}
|
||||
|
||||
if (*p).Left != nil {
|
||||
// Parent becomes the Left panel
|
||||
panel := (*p).Left.(*Panel)
|
||||
(*p).Left = (*panel).Left
|
||||
(*p).Right = (*panel).Right
|
||||
(*p).Kind = (*panel).Kind
|
||||
(*p).SplitAt = (*panel).SplitAt
|
||||
} else {
|
||||
(*p).Kind = PanelKindEmpty
|
||||
}
|
||||
|
||||
// Decide what Panel to select next
|
||||
if !(*p).IsLeaf() { // If the new panel was a split panel...
|
||||
// Select the leftmost child of it
|
||||
(*p).EachLeaf(false, func(l *Panel) bool { c.changeSelected(&l); return true })
|
||||
} else {
|
||||
c.changeSelected(&p)
|
||||
}
|
||||
|
||||
(*p).UpdateSplits()
|
||||
} else if c.floatingMode { // Deleting a floating Panel without a parent
|
||||
c.floating[0] = nil
|
||||
copy(c.floating, c.floating[1:]) // Shift items to front
|
||||
c.floating = c.floating[:len(c.floating)-1] // Shrink slice's len by one
|
||||
|
||||
if len(c.floating) <= 0 {
|
||||
c.SetFloatingFocused(false)
|
||||
} else {
|
||||
c.changeSelected(&c.floating[0])
|
||||
}
|
||||
} else {
|
||||
panic("Panel does not have parent and is not floating")
|
||||
}
|
||||
|
||||
return item
|
||||
}
|
||||
}
|
||||
|
||||
// SwapNeighborsSelected swaps two Left and Right child Panels of a vertical or
|
||||
// horizontally split Panel. This is necessary to achieve a "split top" or
|
||||
// "split left" effect, as Panels only split open to the bottom or right.
|
||||
func (c *PanelContainer) SwapNeighborsSelected() {
|
||||
parent := (**c.selected).Parent
|
||||
if parent != nil {
|
||||
left := (*parent).Left
|
||||
(*parent).Left = parent.Right
|
||||
(*parent).Right = left
|
||||
parent.UpdateSplits() // Updates position and size of reordered children
|
||||
}
|
||||
}
|
||||
|
||||
// Turns the selected Panel into a split panel, moving its contents to its Left field,
|
||||
// and putting the given Panel at the Right field. `panel` cannot be nil.
|
||||
func (c *PanelContainer) splitSelectedWithPanel(kind SplitKind, panel *Panel) {
|
||||
(**c.selected).Left = &Panel{Parent: *c.selected, Left: (**c.selected).Left, Kind: (**c.selected).Kind}
|
||||
(**c.selected).Right = panel
|
||||
(**c.selected).Right.(*Panel).Parent = *c.selected
|
||||
|
||||
// Update parent's split information
|
||||
(**c.selected).Kind = PanelKind(kind)
|
||||
if kind == SplitVertical {
|
||||
(**c.selected).SplitAt = (**c.selected).height / 2
|
||||
} else {
|
||||
(**c.selected).SplitAt = (**c.selected).width / 2
|
||||
}
|
||||
(*c.selected).UpdateSplits()
|
||||
|
||||
// Change selected from parent to the previously selected Panel on the Left
|
||||
panel = (**c.selected).Left.(*Panel)
|
||||
c.changeSelected(&panel)
|
||||
}
|
||||
|
||||
// SplitSelected splits the selected Panel with the given Component `item`.
|
||||
// The type of split (vertical or horizontal) is determined with the `kind`.
|
||||
// If `item` is nil, the new Panel will be of kind empty.
|
||||
func (c *PanelContainer) SplitSelected(kind SplitKind, item Component) {
|
||||
if !(*c.selected).IsLeaf() {
|
||||
panic("selected is not leaf")
|
||||
}
|
||||
|
||||
if item == nil {
|
||||
c.splitSelectedWithPanel(kind, &Panel{Parent: *c.selected, Kind: PanelKindEmpty})
|
||||
} else {
|
||||
c.splitSelectedWithPanel(kind, &Panel{Parent: *c.selected, Left: item, Kind: PanelKindSingle})
|
||||
}
|
||||
}
|
||||
|
||||
func (c *PanelContainer) IsRootSelected() bool {
|
||||
return *c.selected == c.root
|
||||
}
|
||||
|
||||
func (c *PanelContainer) GetSelected() Component {
|
||||
if !(*c.selected).IsLeaf() {
|
||||
panic("selected is not leaf")
|
||||
}
|
||||
return (**c.selected).Left
|
||||
}
|
||||
|
||||
func (c *PanelContainer) SetSelected(item Component) {
|
||||
if !(*c.selected).IsLeaf() {
|
||||
panic("selected is not leaf")
|
||||
}
|
||||
|
||||
(**c.selected).Left = item
|
||||
(**c.selected).Kind = PanelKindSingle
|
||||
(*c.selected).UpdateSplits()
|
||||
}
|
||||
|
||||
func (c *PanelContainer) raiseFloating(idx int) {
|
||||
item := c.floating[idx]
|
||||
copy(c.floating[1:], c.floating[:idx]) // Shift all items before idx right
|
||||
c.floating[0] = item
|
||||
}
|
||||
|
||||
// GetFloatingFocused returns true if a floating window is selected or focused.
|
||||
func (c *PanelContainer) GetFloatingFocused() bool {
|
||||
return c.floatingMode
|
||||
}
|
||||
|
||||
// SetFloatingFocused sets whether the floating Panels are focused. When true,
|
||||
// the current Panel will be unselected and the front floating Panel will become
|
||||
// the new selected if there any floating windows. If false, the same, but the
|
||||
// last selected non-floating Panel will become focused.
|
||||
//
|
||||
// The returned boolean is whether floating windows were able to be focused. If
|
||||
// there are no floating windows when trying to focus them, this will inevitably
|
||||
// return false, for example.
|
||||
func (c *PanelContainer) SetFloatingFocused(v bool) bool {
|
||||
if v {
|
||||
if len(c.floating) > 0 {
|
||||
c.lastNonFloatingSelected = c.selected
|
||||
c.changeSelected(&c.floating[0])
|
||||
c.floatingMode = true
|
||||
return true
|
||||
}
|
||||
} else {
|
||||
c.changeSelected(c.lastNonFloatingSelected)
|
||||
c.floatingMode = false
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// FloatSelected makes the selected Panel floating. This function does not focus
|
||||
// the newly floated Panel. To focus the floating panel, call SetFloatingFocused().
|
||||
func (c *PanelContainer) FloatSelected() {
|
||||
if !(*c.selected).IsLeaf() {
|
||||
panic("selected is not leaf")
|
||||
}
|
||||
|
||||
if c.floatingMode {
|
||||
return
|
||||
}
|
||||
|
||||
c.DeleteSelected()
|
||||
(**c.selected).Parent = nil
|
||||
(*c.selected).UpdateSplits()
|
||||
|
||||
c.floating = append(c.floating, *c.selected)
|
||||
c.raiseFloating(len(c.floating) - 1)
|
||||
}
|
||||
|
||||
// UnfloatSelected moves any selected floating Panel to the normal tree that is
|
||||
// accessible in the standard focus mode. This function will cause focus to go to
|
||||
// the normal tree if there are no remaining floating windows after the operation.
|
||||
//
|
||||
// Like SetFloatingFocused(), the boolean returned is whether the PanelContainer
|
||||
// is focusing floating windows after the operation.
|
||||
func (c *PanelContainer) UnfloatSelected(kind SplitKind) bool {
|
||||
if !(*c.selected).IsLeaf() {
|
||||
panic("selected is not leaf")
|
||||
}
|
||||
|
||||
if !c.floatingMode {
|
||||
return false
|
||||
}
|
||||
|
||||
c.DeleteSelected()
|
||||
c.SetFloatingFocused(false)
|
||||
c.splitSelectedWithPanel(kind, *c.selected)
|
||||
|
||||
// Try to return to floating focus
|
||||
return c.SetFloatingFocused(true)
|
||||
}
|
||||
|
||||
func (c *PanelContainer) selectNext(rightMost bool) {
|
||||
var nextIsIt bool
|
||||
c.root.EachLeaf(rightMost, func(p *Panel) bool {
|
||||
if nextIsIt {
|
||||
c.changeSelected(&p)
|
||||
nextIsIt = false
|
||||
return true
|
||||
} else if p == *c.selected {
|
||||
nextIsIt = true
|
||||
}
|
||||
return false
|
||||
})
|
||||
|
||||
// This boolean must be false if we found the next leaf.
|
||||
// Therefore, if it is true, c.selected was the last leaf
|
||||
// of the tree. We need to wrap around to the first leaf.
|
||||
if nextIsIt {
|
||||
// This gets the first leaf in left-most or right-most order
|
||||
c.root.EachLeaf(rightMost, func(p *Panel) bool { c.changeSelected(&p); return true })
|
||||
}
|
||||
}
|
||||
|
||||
func (c *PanelContainer) SelectNext() {
|
||||
c.selectNext(false)
|
||||
}
|
||||
|
||||
func (c *PanelContainer) SelectPrev() {
|
||||
c.selectNext(true)
|
||||
}
|
||||
|
||||
func (c *PanelContainer) Draw(s tcell.Screen) {
|
||||
c.root.Draw(s)
|
||||
for i := len(c.floating) - 1; i >= 0; i-- {
|
||||
c.floating[i].Draw(s)
|
||||
}
|
||||
}
|
||||
|
||||
func (c *PanelContainer) SetFocused(v bool) {
|
||||
c.focused = v
|
||||
(*c.selected).SetFocused(v)
|
||||
}
|
||||
|
||||
func (c *PanelContainer) SetTheme(theme *Theme) {
|
||||
c.theme = theme
|
||||
c.root.SetTheme(theme)
|
||||
for i := range c.floating {
|
||||
c.floating[i].SetTheme(theme)
|
||||
}
|
||||
}
|
||||
|
||||
func (c *PanelContainer) GetPos() (int, int) {
|
||||
return c.root.GetPos()
|
||||
}
|
||||
|
||||
func (c *PanelContainer) SetPos(x, y int) {
|
||||
c.root.SetPos(x, y)
|
||||
c.root.UpdateSplits()
|
||||
}
|
||||
|
||||
func (c *PanelContainer) GetMinSize() (int, int) {
|
||||
return c.root.GetMinSize()
|
||||
}
|
||||
|
||||
func (c *PanelContainer) GetSize() (int, int) {
|
||||
return c.root.GetSize()
|
||||
}
|
||||
|
||||
func (c *PanelContainer) SetSize(width, height int) {
|
||||
c.root.SetSize(width, height)
|
||||
c.root.UpdateSplits()
|
||||
}
|
||||
|
||||
func (c *PanelContainer) HandleEvent(event tcell.Event) bool {
|
||||
// Call handle event on selected Panel
|
||||
return (*c.selected).HandleEvent(event)
|
||||
}
|
@ -86,23 +86,29 @@ func (c *TabContainer) GetTab(idx int) *Tab {
|
||||
|
||||
// Draw will draws the border of the BoxContainer, then it draws its child component.
|
||||
func (c *TabContainer) Draw(s tcell.Screen) {
|
||||
var styFocused tcell.Style
|
||||
if c.focused {
|
||||
styFocused = c.theme.GetOrDefault("TabContainerFocused")
|
||||
} else {
|
||||
styFocused = c.theme.GetOrDefault("TabContainer")
|
||||
}
|
||||
|
||||
// Draw outline
|
||||
DrawRectOutlineDefault(s, c.x, c.y, c.width, c.height, c.theme.GetOrDefault("TabContainer"))
|
||||
DrawRectOutlineDefault(s, c.x, c.y, c.width, c.height, styFocused)
|
||||
|
||||
combinedTabLength := 0
|
||||
for _, tab := range c.children {
|
||||
combinedTabLength += len(tab.Name) + 2 // 2 for padding
|
||||
for i := range c.children {
|
||||
combinedTabLength += len(c.children[i].Name) + 2 // 2 for padding
|
||||
}
|
||||
combinedTabLength += len(c.children) - 1 // add for spacing between tabs
|
||||
|
||||
// Draw tabs
|
||||
col := c.x + c.width/2 - combinedTabLength/2 - 1 // Starting column
|
||||
col := c.x + c.width/2 - combinedTabLength/2 // Starting column
|
||||
for i, tab := range c.children {
|
||||
var sty tcell.Style
|
||||
sty := styFocused
|
||||
if c.selected == i {
|
||||
sty = c.theme.GetOrDefault("TabSelected")
|
||||
} else {
|
||||
sty = c.theme.GetOrDefault("Tab")
|
||||
fg, bg, attr := styFocused.Decompose()
|
||||
sty = tcell.Style{}.Foreground(bg).Background(fg).Attributes(attr)
|
||||
}
|
||||
|
||||
var dirty bool
|
||||
@ -118,7 +124,7 @@ func (c *TabContainer) Draw(s tcell.Screen) {
|
||||
|
||||
str := fmt.Sprintf(" %s ", name)
|
||||
|
||||
DrawStr(s, c.x+col, c.y, str, sty)
|
||||
DrawStr(s, col, c.y, str, sty)
|
||||
col += len(str) + 1 // Add one for spacing between tabs
|
||||
}
|
||||
|
||||
|
@ -42,6 +42,7 @@ type TextEdit struct {
|
||||
curx, cury int // Zero-based: cursor points before the character at that position.
|
||||
prevCurCol int // Previous maximum column the cursor was at, when the user pressed left or right
|
||||
scrollx, scrolly int // X and Y offset of view, known as scroll
|
||||
theme *Theme
|
||||
|
||||
selection Region // Selection: selectMode determines if it should be used
|
||||
selectMode bool // Whether the user is actively selecting text
|
||||
@ -115,6 +116,7 @@ loop:
|
||||
|
||||
colorscheme := &buffer.Colorscheme{
|
||||
buffer.Default: tcell.Style{}.Foreground(tcell.ColorLightGray).Background(tcell.ColorBlack),
|
||||
buffer.Column: tcell.Style{}.Foreground(tcell.ColorDarkGray).Background(tcell.ColorBlack),
|
||||
buffer.Comment: tcell.Style{}.Foreground(tcell.ColorGray).Background(tcell.ColorBlack),
|
||||
buffer.String: tcell.Style{}.Foreground(tcell.ColorOlive).Background(tcell.ColorBlack),
|
||||
buffer.Keyword: tcell.Style{}.Foreground(tcell.ColorNavy).Background(tcell.ColorBlack),
|
||||
@ -265,6 +267,20 @@ func (t *TextEdit) GetLineCol() (int, int) {
|
||||
return t.cury, t.curx
|
||||
}
|
||||
|
||||
// The same as updateTerminalCursor but the caller can provide the tabOffset to
|
||||
// save the original function a calculation.
|
||||
func (t *TextEdit) updateTerminalCursorNoHelper(columnWidth, tabOffset int) {
|
||||
(*t.screen).ShowCursor(t.x+columnWidth+t.curx+tabOffset-t.scrollx, t.y+t.cury-t.scrolly)
|
||||
}
|
||||
|
||||
// updateTerminalCursor sets the position of the cursor with the cursor position
|
||||
// properties of the TextEdit. Always sends a signal to *show* the cursor.
|
||||
func (t *TextEdit) updateTerminalCursor() {
|
||||
columnWidth := t.getColumnWidth()
|
||||
tabOffset := t.getTabCountInLineAtCol(t.cury, t.curx) * (t.TabSize - 1)
|
||||
t.updateTerminalCursorNoHelper(columnWidth, tabOffset)
|
||||
}
|
||||
|
||||
// SetLineCol sets the cursor line and column position. Zero is origin for both.
|
||||
// If `line` is out of bounds, `line` will be clamped to the closest available line.
|
||||
// If `col` is out of bounds, `col` will be clamped to the closest column available for the line.
|
||||
@ -297,9 +313,8 @@ func (t *TextEdit) SetLineCol(line, col int) {
|
||||
|
||||
t.cury, t.curx = line, col
|
||||
if t.focused && !t.selectMode {
|
||||
(*t.screen).ShowCursor(t.x+columnWidth+col+tabOffset-t.scrollx, t.y+line-t.scrolly)
|
||||
} else {
|
||||
(*t.screen).HideCursor()
|
||||
// Update terminal cursor position
|
||||
t.updateTerminalCursorNoHelper(columnWidth, tabOffset)
|
||||
}
|
||||
}
|
||||
|
||||
@ -357,10 +372,10 @@ func (t *TextEdit) CursorRight() {
|
||||
|
||||
// getColumnWidth returns the width of the line numbers column if it is present.
|
||||
func (t *TextEdit) getColumnWidth() int {
|
||||
columnWidth := 0
|
||||
var columnWidth int
|
||||
if t.LineNumbers {
|
||||
// Set columnWidth to max count of line number digits
|
||||
columnWidth = Max(2, len(strconv.Itoa(t.Buffer.Lines()))) // Column has minimum width of 2
|
||||
columnWidth = Max(3, 1+len(strconv.Itoa(t.Buffer.Lines()))) // Column has minimum width of 2
|
||||
}
|
||||
return columnWidth
|
||||
}
|
||||
@ -382,7 +397,7 @@ func (t *TextEdit) Draw(s tcell.Screen) {
|
||||
bufferLines := t.Buffer.Lines()
|
||||
|
||||
selectedStyle := t.theme.GetOrDefault("TextEditSelected")
|
||||
columnStyle := t.theme.GetOrDefault("TextEditColumn")
|
||||
columnStyle := t.Highlighter.Colorscheme.GetStyle(buffer.Column)
|
||||
|
||||
t.Highlighter.UpdateInvalidatedLines(t.scrolly, t.scrolly+(t.height-1))
|
||||
|
||||
@ -406,22 +421,7 @@ func (t *TextEdit) Draw(s tcell.Screen) {
|
||||
var origLineBytes []byte = t.Buffer.Line(line)
|
||||
var lineBytes []byte = origLineBytes // Line to be drawn
|
||||
|
||||
// When iterating lineTabs: the value at i is
|
||||
// the rune index the tab was found at.
|
||||
// var lineTabs [128]int // Rune index for each hard tab '\t' in lineBytes
|
||||
// var tabs int // Length of lineTabs (number of hard tabs)
|
||||
if t.UseHardTabs {
|
||||
// var ri int // rune index
|
||||
// var i int
|
||||
// for i < len(lineBytes) {
|
||||
// r, size := utf8.DecodeRune(lineBytes[i:])
|
||||
// if r == '\t' {
|
||||
// lineTabs[tabs] = ri
|
||||
// tabs++
|
||||
// }
|
||||
// i += size
|
||||
// ri++
|
||||
// }
|
||||
lineBytes = bytes.ReplaceAll(lineBytes, []byte{'\t'}, tabBytes)
|
||||
}
|
||||
|
||||
@ -433,7 +433,6 @@ func (t *TextEdit) Draw(s tcell.Screen) {
|
||||
col := t.x + columnWidth
|
||||
var runeIdx int // Index into lineStr (as runes) we draw the next character at
|
||||
|
||||
// REWRITE OF SCROLL FUNC:
|
||||
for runeIdx < t.scrollx && byteIdx < len(lineBytes) {
|
||||
_, size := utf8.DecodeRune(lineBytes[byteIdx:]) // Respect UTF-8
|
||||
byteIdx += size
|
||||
@ -543,7 +542,7 @@ func (t *TextEdit) Draw(s tcell.Screen) {
|
||||
}
|
||||
}
|
||||
|
||||
columnStr := fmt.Sprintf("%s%s", strings.Repeat(" ", columnWidth-len(lineNumStr)), lineNumStr) // Right align line number
|
||||
columnStr := fmt.Sprintf("%s%s│", strings.Repeat(" ", columnWidth-len(lineNumStr)-1), lineNumStr) // Right align line number
|
||||
|
||||
DrawStr(s, t.x, lineY, columnStr, columnStyle) // Draw column
|
||||
}
|
||||
@ -557,7 +556,7 @@ func (t *TextEdit) Draw(s tcell.Screen) {
|
||||
func (t *TextEdit) SetFocused(v bool) {
|
||||
t.focused = v
|
||||
if v {
|
||||
t.SetLineCol(t.cury, t.curx)
|
||||
t.updateTerminalCursor()
|
||||
} else {
|
||||
(*t.screen).HideCursor()
|
||||
}
|
||||
|
28
ui/theme.go
28
ui/theme.go
@ -29,19 +29,17 @@ func (theme *Theme) GetOrDefault(key string) tcell.Style {
|
||||
|
||||
// DefaultTheme uses only the first 16 colors present in most colored terminals.
|
||||
var DefaultTheme = Theme{
|
||||
"Normal": tcell.Style{}.Foreground(tcell.ColorSilver).Background(tcell.ColorBlack),
|
||||
"Button": tcell.Style{}.Foreground(tcell.ColorBlack).Background(tcell.ColorWhite),
|
||||
"InputField": tcell.Style{}.Foreground(tcell.ColorSilver).Background(tcell.ColorBlack),
|
||||
"MenuBar": tcell.Style{}.Foreground(tcell.ColorBlack).Background(tcell.ColorSilver),
|
||||
"MenuBarSelected": tcell.Style{}.Foreground(tcell.ColorSilver).Background(tcell.ColorBlack),
|
||||
"Menu": tcell.Style{}.Foreground(tcell.ColorBlack).Background(tcell.ColorSilver),
|
||||
"MenuSelected": tcell.Style{}.Foreground(tcell.ColorSilver).Background(tcell.ColorBlack),
|
||||
"Tab": tcell.Style{}.Foreground(tcell.ColorSilver).Background(tcell.ColorBlack),
|
||||
"TabContainer": tcell.Style{}.Foreground(tcell.ColorSilver).Background(tcell.ColorBlack),
|
||||
"TabSelected": tcell.Style{}.Foreground(tcell.ColorBlack).Background(tcell.ColorSilver),
|
||||
"TextEdit": tcell.Style{}.Foreground(tcell.ColorSilver).Background(tcell.ColorBlack),
|
||||
"TextEditColumn": tcell.Style{}.Foreground(tcell.ColorBlack).Background(tcell.ColorGray),
|
||||
"TextEditSelected": tcell.Style{}.Foreground(tcell.ColorBlack).Background(tcell.ColorSilver),
|
||||
"Window": tcell.Style{}.Foreground(tcell.ColorBlack).Background(tcell.ColorSilver),
|
||||
"WindowHeader": tcell.Style{}.Foreground(tcell.ColorBlack).Background(tcell.ColorWhite),
|
||||
"Normal": tcell.Style{}.Foreground(tcell.ColorSilver).Background(tcell.ColorBlack),
|
||||
"Button": tcell.Style{}.Foreground(tcell.ColorBlack).Background(tcell.ColorSilver),
|
||||
"InputField": tcell.Style{}.Foreground(tcell.ColorSilver).Background(tcell.ColorBlack),
|
||||
"MenuBar": tcell.Style{}.Foreground(tcell.ColorBlack).Background(tcell.ColorDarkGray),
|
||||
"MenuBarFocused": tcell.Style{}.Foreground(tcell.ColorBlack).Background(tcell.ColorLightGray),
|
||||
"Menu": tcell.Style{}.Foreground(tcell.ColorBlack).Background(tcell.ColorSilver),
|
||||
"MenuSelected": tcell.Style{}.Foreground(tcell.ColorSilver).Background(tcell.ColorBlack),
|
||||
"TabContainer": tcell.Style{}.Foreground(tcell.ColorGray).Background(tcell.ColorBlack),
|
||||
"TabContainerFocused": tcell.Style{}.Foreground(tcell.ColorSilver).Background(tcell.ColorBlack),
|
||||
"TextEdit": tcell.Style{}.Foreground(tcell.ColorSilver).Background(tcell.ColorBlack),
|
||||
"TextEditSelected": tcell.Style{}.Foreground(tcell.ColorBlack).Background(tcell.ColorSilver),
|
||||
"Window": tcell.Style{}.Foreground(tcell.ColorBlack).Background(tcell.ColorDarkGray),
|
||||
"WindowHeader": tcell.Style{}.Foreground(tcell.ColorBlack).Background(tcell.ColorSilver),
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user