Bug fix with focusing wrong component after using menu item
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parent
119aac195e
commit
8db551ceae
111
main.go
111
main.go
@ -15,7 +15,13 @@ var theme = ui.Theme{
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"StatusBar": tcell.Style{}.Foreground(tcell.ColorBlack).Background(tcell.ColorSilver),
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}
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var focusedComponent ui.Component = nil
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var (
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menuBar *ui.MenuBar
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tabContainer *ui.TabContainer
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dialog ui.Component // nil if not present (has exclusive focus)
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focusedComponent ui.Component = nil
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)
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func changeFocus(to ui.Component) {
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if focusedComponent != nil {
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@ -39,7 +45,7 @@ func main() {
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sizex, sizey := s.Size()
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tabContainer := ui.NewTabContainer(&theme)
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tabContainer = ui.NewTabContainer(&theme)
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tabContainer.SetPos(0, 1)
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tabContainer.SetSize(sizex, sizey-2)
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@ -77,17 +83,9 @@ func main() {
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}
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}
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var fileSelector *ui.FileSelectorDialog // if nil, we don't draw it
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barFocused := false
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bar := ui.NewMenuBar(&theme)
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bar.ItemSelectedCallback = func() {
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// When something is selected in the MenuBar,
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// we change focus back to the tab container.
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changeFocus(tabContainer)
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barFocused = false
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}
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menuBar = ui.NewMenuBar(&theme)
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fileMenu := ui.NewMenu("_File", &theme)
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@ -111,23 +109,25 @@ func main() {
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textEdit := ui.NewTextEdit(&s, path, string(bytes), &theme)
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tabContainer.AddTab(path, textEdit)
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}
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fileSelector = nil // Hide the file selector
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// TODO: free the dialog instead?
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dialog = nil // Hide the file selector
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changeFocus(tabContainer)
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barFocused = false
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}
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fileSelector = ui.NewFileSelectorDialog(
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dialog = ui.NewFileSelectorDialog(
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&s,
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"Comma-separated files or a directory",
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true,
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&theme,
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callback,
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func() { // Dialog is canceled
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fileSelector = nil
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changeFocus(bar)
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barFocused = true
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dialog = nil
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changeFocus(tabContainer)
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barFocused = false
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},
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)
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changeFocus(fileSelector)
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changeFocus(dialog)
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}}, &ui.ItemEntry{Name: "_Save", Shortcut: 's', Callback: func() {
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if tabContainer.GetTabCount() > 0 {
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tab := tabContainer.GetTab(tabContainer.GetSelectedTabIdx())
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@ -144,25 +144,30 @@ func main() {
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te.Dirty = false
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}
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changeFocus(tabContainer)
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barFocused = false
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}
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}}, &ui.ItemEntry{Name: "Save _As...", Callback: func() {
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// TODO: implement a "Save as" dialog system, and show that when trying to save noname files
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callback := func(filePaths []string) {
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fileSelector = nil // Hide the file selector
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dialog = nil // Hide the file selector
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changeFocus(tabContainer)
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barFocused = false
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}
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fileSelector = ui.NewFileSelectorDialog(
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dialog = ui.NewFileSelectorDialog(
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&s,
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"Select a file to overwrite",
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false,
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&theme,
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callback,
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func() { // Dialog canceled
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fileSelector = nil
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changeFocus(bar)
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dialog = nil
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changeFocus(tabContainer)
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barFocused = false
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},
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)
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changeFocus(fileSelector)
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changeFocus(dialog)
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}}, &ui.ItemSeparator{}, &ui.ItemEntry{Name: "_Close", Shortcut: 'q', Callback: func() {
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if tabContainer.GetTabCount() > 0 {
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tabContainer.RemoveTab(tabContainer.GetSelectedTabIdx())
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@ -172,6 +177,28 @@ func main() {
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}
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}}})
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panelMenu := ui.NewMenu("_Panel", &theme)
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panelMenu.AddItems([]ui.Item{&ui.ItemEntry{Name: "_Up", Callback: func() {
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}}, &ui.ItemEntry{Name: "_Down", Callback: func() {
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}}, &ui.ItemEntry{Name: "_Left", Callback: func() {
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}}, &ui.ItemEntry{Name: "_Right", Callback: func() {
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}}, &ui.ItemSeparator{}, &ui.ItemEntry{Name: "Split _Left", Callback: func() {
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}}, &ui.ItemEntry{Name: "Split _Right", Callback: func() {
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}}, &ui.ItemSeparator{}, &ui.ItemEntry{Name: "_Move", Shortcut: 'm', Callback: func() {
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}}, &ui.ItemEntry{Name: "_Resize", Shortcut: 'r', Callback: func() {
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}}, &ui.ItemEntry{Name: "_Float", Callback: func() {
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}}})
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editMenu := ui.NewMenu("_Edit", &theme)
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editMenu.AddItems([]ui.Item{&ui.ItemEntry{Name: "_Cut", Shortcut: 'x', Callback: func() {
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@ -184,6 +211,8 @@ func main() {
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// TODO: better error handling within editor
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_ = ClipWrite(selectedStr) // Add the selectedStr to clipboard
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}
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changeFocus(tabContainer)
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barFocused = false
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}
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}}, &ui.ItemEntry{Name: "_Copy", Shortcut: 'c', Callback: func() {
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if tabContainer.GetTabCount() > 0 {
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@ -193,8 +222,10 @@ func main() {
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if selectedStr != "" { // If there is something selected...
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_ = ClipWrite(selectedStr) // Add selectedStr to clipboard
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}
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changeFocus(tabContainer)
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barFocused = false
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}
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}}, &ui.ItemEntry{Name: "_Paste", Shortcut: 'p', Callback: func() {
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}}, &ui.ItemEntry{Name: "_Paste", Shortcut: 'v', Callback: func() {
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if tabContainer.GetTabCount() > 0 {
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tab := tabContainer.GetTab(tabContainer.GetSelectedTabIdx())
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te := tab.Child.(*ui.TextEdit)
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@ -204,7 +235,14 @@ func main() {
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panic(err)
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}
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te.Insert(contents)
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changeFocus(tabContainer)
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barFocused = false
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}
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}}, &ui.ItemSeparator{}, &ui.ItemEntry{Name: "Select _All", Shortcut: 'a', Callback: func() {
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}}, &ui.ItemEntry{Name: "Select _Line", Callback: func() {
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}}})
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searchMenu := ui.NewMenu("_Search", &theme)
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@ -213,9 +251,10 @@ func main() {
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s.Beep()
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}}})
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bar.AddMenu(fileMenu)
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bar.AddMenu(editMenu)
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bar.AddMenu(searchMenu)
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menuBar.AddMenu(fileMenu)
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menuBar.AddMenu(panelMenu)
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menuBar.AddMenu(editMenu)
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menuBar.AddMenu(searchMenu)
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changeFocus(tabContainer) // TabContainer is focused by default
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@ -228,15 +267,15 @@ func main() {
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if tabContainer.GetTabCount() > 0 { // Draw the tab container only if a tab is open
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tabContainer.Draw(s)
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}
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bar.Draw(s) // Always draw the menu bar
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menuBar.Draw(s) // Always draw the menu bar
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if fileSelector != nil {
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if dialog != nil {
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// Update fileSelector dialog pos and size
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diagMinX, diagMinY := fileSelector.GetMinSize()
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fileSelector.SetSize(diagMinX, diagMinY)
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fileSelector.SetPos(sizex/2-diagMinX/2, sizey/2-diagMinY/2) // Center
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diagMinX, diagMinY := dialog.GetMinSize()
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dialog.SetSize(diagMinX, diagMinY)
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dialog.SetPos(sizex/2-diagMinX/2, sizey/2-diagMinY/2) // Center
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fileSelector.Draw(s)
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dialog.Draw(s)
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}
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// Draw statusbar
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@ -271,24 +310,24 @@ func main() {
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case *tcell.EventResize:
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sizex, sizey = s.Size()
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bar.SetSize(sizex, 1)
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menuBar.SetSize(sizex, 1)
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tabContainer.SetSize(sizex, sizey-2)
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s.Sync() // Redraw everything
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case *tcell.EventKey:
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// On Escape, we change focus between editor and the MenuBar.
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if fileSelector == nil { // While no dialog is present...
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if dialog == nil { // While no dialog is present...
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if ev.Key() == tcell.KeyEscape {
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barFocused = !barFocused
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if barFocused {
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changeFocus(bar)
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changeFocus(menuBar)
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} else {
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changeFocus(tabContainer)
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}
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}
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if ev.Modifiers() & tcell.ModCtrl != 0 {
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handled := bar.HandleEvent(ev)
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handled := menuBar.HandleEvent(ev)
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if handled {
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continue // Avoid passing the event to the focusedComponent
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}
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@ -55,8 +55,6 @@ func (m *Menu) GetShortcut() rune {
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// A MenuBar is a horizontal list of menus.
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type MenuBar struct {
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ItemSelectedCallback func()
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menus []*Menu
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x, y int
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width, height int
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@ -78,10 +76,6 @@ func (b *MenuBar) AddMenu(menu *Menu) {
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menu.itemSelectedCallback = func() {
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b.menusVisible = false
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menu.SetFocused(false)
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if b.ItemSelectedCallback != nil {
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b.ItemSelectedCallback()
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}
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}
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b.menus = append(b.menus, menu)
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}
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