Fixed some TabContainer and TextEdit bugs

This commit is contained in:
Luke I. Wilson 2021-03-11 16:57:28 -06:00
parent 03d0932b1a
commit d7a5309e80
4 changed files with 76 additions and 44 deletions

10
main.go
View File

@ -68,12 +68,12 @@ func main() {
var fileSelector *ui.FileSelectorDialog // if nil, we don't draw it
bar := ui.NewMenuBar(nil, &theme)
bar := ui.NewMenuBar(&theme)
barFocused := false
// TODO: load menus in another function
bar.Menus = append(bar.Menus, ui.NewMenu("File", &theme, []ui.Item{&ui.ItemEntry{Name: "New File", Callback: func() {
bar.AddMenu(ui.NewMenu("File", &theme, []ui.Item{&ui.ItemEntry{Name: "New File", Callback: func() {
textEdit := ui.NewTextEdit(&s, "", "", &theme) // No file path, no contents
tabContainer.AddTab("noname", textEdit)
}}, &ui.ItemEntry{Name: "Open...", Callback: func() {
@ -112,7 +112,7 @@ func main() {
changeFocus(fileSelector)
}}, &ui.ItemEntry{Name: "Save", Callback: func() {
if tabContainer.GetTabCount() > 0 {
tab := tabContainer.GetTab(tabContainer.Selected)
tab := tabContainer.GetTab(tabContainer.GetSelectedTabIdx())
te := tab.Child.(*ui.TextEdit)
if len(te.FilePath) > 0 {
contents := te.String()
@ -148,11 +148,11 @@ func main() {
os.Exit(0)
}}}))
bar.Menus = append(bar.Menus, ui.NewMenu("Edit", &theme, []ui.Item{&ui.ItemEntry{Name: "New", Callback: func() {
bar.AddMenu(ui.NewMenu("Edit", &theme, []ui.Item{&ui.ItemEntry{Name: "New", Callback: func() {
s.Beep()
}}}))
bar.Menus = append(bar.Menus, ui.NewMenu("Search", &theme, []ui.Item{&ui.ItemEntry{Name: "New", Callback: func() {
bar.AddMenu(ui.NewMenu("Search", &theme, []ui.Item{&ui.ItemEntry{Name: "New", Callback: func() {
s.Beep()
}}}))

View File

@ -107,12 +107,11 @@ type Tab struct {
// A TabContainer organizes children by showing only one of them at a time.
type TabContainer struct {
Selected int
children []Tab
x, y int
width, height int
focused bool
selected int
Theme *Theme
}
@ -143,6 +142,28 @@ func (c *TabContainer) RemoveTab(idx int) bool {
return false
}
// FocusTab sets the visible tab to the one at `idx`. FocusTab clamps `idx`
// between 0 and tab_count - 1. If no tabs are present, the function does nothing.
func (c *TabContainer) FocusTab(idx int) {
if len(c.children) < 1 {
return
}
if idx < 0 {
idx = 0
} else if idx >= len(c.children) {
idx = len(c.children)-1
}
c.children[c.selected].Child.SetFocused(false) // Unfocus old tab
c.children[idx].Child.SetFocused(true) // Focus new tab
c.selected = idx
}
func (c *TabContainer) GetSelectedTabIdx() int {
return c.selected
}
func (c *TabContainer) GetTabCount() int {
return len(c.children)
}
@ -166,7 +187,7 @@ func (c *TabContainer) Draw(s tcell.Screen) {
col := c.x + c.width/2 - combinedTabLength/2 // Starting column
for i, tab := range c.children {
var sty tcell.Style
if c.Selected == i {
if c.selected == i {
sty = c.Theme.GetOrDefault("TabSelected")
} else {
sty = c.Theme.GetOrDefault("Tab")
@ -178,16 +199,16 @@ func (c *TabContainer) Draw(s tcell.Screen) {
}
// Draw selected child in center
if c.Selected < len(c.children) {
c.children[c.Selected].Child.Draw(s)
if c.selected < len(c.children) {
c.children[c.selected].Child.Draw(s)
}
}
// SetFocused calls SetFocused on the visible child Component.
func (c *TabContainer) SetFocused(v bool) {
c.focused = v
if c.Selected < len(c.children) {
c.children[c.Selected].Child.SetFocused(v)
if c.selected < len(c.children) {
c.children[c.selected].Child.SetFocused(v)
}
}
@ -211,8 +232,8 @@ func (c *TabContainer) GetPos() (int, int) {
// SetPos sets the position of the container and updates the child Component.
func (c *TabContainer) SetPos(x, y int) {
c.x, c.y = x, y
if c.Selected < len(c.children) {
c.children[c.Selected].Child.SetPos(x+1, y+1)
if c.selected < len(c.children) {
c.children[c.selected].Child.SetPos(x+1, y+1)
}
}
@ -224,8 +245,8 @@ func (c *TabContainer) GetSize() (int, int) {
// SetSize sets the size of the container and updates the size of the child Component.
func (c *TabContainer) SetSize(width, height int) {
c.width, c.height = width, height
if c.Selected < len(c.children) {
c.children[c.Selected].Child.SetSize(width-2, height-2)
if c.selected < len(c.children) {
c.children[c.selected].Child.SetSize(width-2, height-2)
}
}
@ -233,24 +254,27 @@ func (c *TabContainer) SetSize(width, height int) {
func (c *TabContainer) HandleEvent(event tcell.Event) bool {
switch ev := event.(type) {
case *tcell.EventKey:
if ev.Key() == tcell.KeyTab { // Ctrl + Tab was pressed
if ev.Modifiers() == tcell.ModCtrl {
c.Selected++
if c.Selected >= len(c.children) {
c.Selected = 0
}
} else if ev.Modifiers() == tcell.ModCtrl&tcell.ModShift { // Ctrl + Shift + Tab was pressed
c.Selected--
if c.Selected < 0 {
c.Selected = len(c.children) - 1
}
if ev.Key() == tcell.KeyCtrlE {
newIdx := c.selected + 1
if newIdx >= len(c.children) {
newIdx = 0
}
c.FocusTab(newIdx)
return true
} else if ev.Key() == tcell.KeyCtrlW {
newIdx := c.selected - 1
if newIdx < 0 {
newIdx = len(c.children) - 1
}
c.FocusTab(newIdx)
return true
}
}
if c.Selected < len(c.children) {
return c.children[c.Selected].Child.HandleEvent(event)
if c.selected < len(c.children) {
return c.children[c.selected].Child.HandleEvent(event)
}
return false
}

View File

@ -45,7 +45,7 @@ func (m *Menu) GetName() string {
// A MenuBar is a horizontal list of menus.
type MenuBar struct {
Menus []Menu
Menus []*Menu
x, y int
width, height int
@ -55,17 +55,20 @@ type MenuBar struct {
Theme *Theme
}
func NewMenuBar(menus []Menu, theme *Theme) *MenuBar {
if menus == nil {
menus = make([]Menu, 0, 6)
}
func NewMenuBar(theme *Theme) *MenuBar {
return &MenuBar{
Menus: menus,
Menus: make([]*Menu, 0, 6),
Theme: theme,
}
}
func (b *MenuBar) AddMenu(menu *Menu) {
menu.itemSelectedCallback = func() {
}
b.Menus = append(b.Menus, menu)
}
// GetMenuXPos returns the X position of the name of Menu at `idx` visually.
func (b *MenuBar) GetMenuXPos(idx int) int {
x := 1
@ -143,8 +146,8 @@ func (b *MenuBar) HandleEvent(event tcell.Event) bool {
case *tcell.EventKey:
if ev.Key() == tcell.KeyEnter && !b.Menus[b.selected].Visible {
menu := &b.Menus[b.selected]
menu.SetPos(b.GetMenuXPos(b.selected), b.y+1)
menu.SetFocused(true) // Makes .Visible true for the Menu
(*menu).SetPos(b.GetMenuXPos(b.selected), b.y+1)
(*menu).SetFocused(true) // Makes .Visible true for the Menu
} else if ev.Key() == tcell.KeyLeft {
if b.selected <= 0 {
b.selected = len(b.Menus) - 1 // Wrap to end
@ -179,20 +182,21 @@ type Menu struct {
Items []Item
Visible bool // True when focused
x, y int
width, height int // Size may not be settable
selected int // Index of selected Item
x, y int
width, height int // Size may not be settable
selected int // Index of selected Item
itemSelectedCallback func() // Used internally to hide menus on selection
Theme *Theme
}
// New creates a new Menu. `items` can be `nil`.
func NewMenu(name string, theme *Theme, items []Item) Menu {
func NewMenu(name string, theme *Theme, items []Item) *Menu {
if items == nil {
items = make([]Item, 0, 6)
}
return Menu{
return &Menu{
Name: name,
Items: items,
Theme: theme,

View File

@ -334,7 +334,7 @@ func (t *TextEdit) Draw(s tcell.Screen) {
func (t *TextEdit) SetFocused(v bool) {
t.focused = v
if v {
t.SetLineCol(t.curx, t.cury)
t.SetLineCol(t.cury, t.curx)
} else {
(*t.screen).HideCursor()
}
@ -387,6 +387,10 @@ func (t *TextEdit) HandleEvent(event tcell.Event) bool {
t.SetLineCol(t.cury, 0)
case tcell.KeyEnd:
t.SetLineCol(t.cury, len(t.buffer[t.cury]))
case tcell.KeyPgUp:
t.SetLineCol(t.scrolly - t.height, t.curx) // Go a page up
case tcell.KeyPgDn:
t.SetLineCol(t.scrolly + t.height*2 - 1, t.curx) // Go a page down
// Deleting
case tcell.KeyBackspace: